Oskar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his small brown hat.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: Oskar was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Oskar was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Slave, Enemies, Military. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 75 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +5
Possessions: 4000 gp. Blue star sapphire (700 gp). Rose (60 gp). Hematite (12 gp). Aquamarine (400 gp). Blue quartz (12 gp). Golden yellow topaz (400 gp). White opal (700 gp). Malachite (12 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zâthra Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black tunic with grey highlights, and long tan pants that bunch up around his shoes. His white hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: Zâthra is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: Born in the north to a Cartwright, Zâthra learned a great deal about his father's area of expertise. He worked as a nervous Cartwright and found it very stressful. He has achieved small success as a Cartwright.
Motivation: To be a Laborer again.
Ideals: Extrovert, Gifted. Bonds: Job. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Malachite (13 gp). Deep green spinel (80 gp).
Rinn Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. Her silver hair is kept up in a ponytail inside a top hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Rinn was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Farmer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 14)
Armor Class 9
Hit Points 96 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
Possessions: 4000 gp. Jeweled electrum ring (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Birel Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady brown eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the west to a Baker, Birel learned a great deal about her mother's area of expertise. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's attracted to the PC; and she'd like to take her coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Nature. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 3100 sp.
Trynnicus Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean black cloak covering his clean studded leather, and is pretty ugly. His blue crest is heavily combed to the left. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly, Emotional, Disease. Bonds: Rich. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Alice Huckabee, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is still thick. She wears an eyepatch.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She plays an instrument quite well.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She inherited the family business which she has now maintained for 13 years.
Motivation: Further expansion of business; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp.
Tagga Sutherland, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a white collared shirt and black skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her white hair is still thick. Her gray eyes peer out from beneath her feathered white hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted druidic powers by her dying sister.
Motivation: Sabotage a competitor; and to be a fortune-teller again
Ideals: Logical, Gifted. Bonds: Job, Mentor. Occupation: Ruler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 12)
Armor Class 11
Hit Points 63 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Gresham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety
Flaws: Ugly, Forgetful, Secretive. Bonds: Mentor, Slave. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Fibblestib Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan shirt with thin blue vertical stripes and white pants, and is pretty ugly. His hair is short and brown. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has achieved small success as a Tailor.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Disease, Hedonist. Bonds: Job. Occupation: Tailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!