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NPC Generator

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Advanced [show]


Cask Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His fur is short and beige. His fierce hazel eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Cask Of Claws, Male Tabaxi Warrior 3
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Koeth Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His white hair is cut short with large spiked bangs in the front. This violet eyed westerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Koeth was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Disciplined, Persistence. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Koeth Erenaeth, Male Elf Rogue 5
Medium (5'5") Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)16 (+3) 17 (+3)12 (+1)
Skills Athletics +5, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +6

Possessions: 1 Minor magic item.


Social Check DCs


Elegant Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting pastel shirt and pants. He keeps his white fur in a pixie cut. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: He wants revenge against giants.

Bonds: Attractive, Job, Enemies, Rich, Family. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Elegant Prim Posies, Male Tabaxi Warlock 13
Medium (6'4") Tabaxi, Neutral Evil (CR 13)
Armor Class 12
Hit Points 91 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 8 (-1)16 (+3)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1000 gp. Blue diamond (4000 gp). Rose (60 gp). 1 Medium magic item.


Social Check DCs


Glim Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His silver hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Stylist profession.

History: He was born the only child of a wealthy merchant. He worked as a nervous Courier and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job. Occupation: Courier

Voice: German accent

Attributes [hide]

Glim Ironhide, Male Gnome Cleric 8
Small (3'4") Gnome, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torbera Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she usually wears her grey robe and has her axe always slung over her shoulder. Her red hair is cut short with large spiked bangs in the front. Her eyes are likewise gray.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised in a forest tribe. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Miller for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Optimist. Bonds: In love, Nature, Job. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Torbera Torunn, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Deception +3, History +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 120 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Paymon Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly clubs and halberds. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Paymon is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Depressed, Shy. Bonds: Criminal record, Military. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Paymon Vice, Male Tiefling Ranger 5
Medium (6'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Jet (70 gp).


Social Check DCs


Ildrex Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized opal on his right hand. His gold crest, when down, is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Ildrex Grrrmmballhyst, Male Dragonborn Warrior 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 18 (+4)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Ashgarn Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He is physically well-built. He has wavy black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Ashgarn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ashgarn was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Mercenary. After a long history of fighting, Ashgarn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Ashgarn Marston, Male Half-Orc Druid 2
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)6 (-2) 10 (+0)9 (-1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 gp.


Social Check DCs


Fargrim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a large grey jacket. He keeps his chestnut hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: A powerful brothel owner made him what he is. Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Artistic. Bonds: Guardian, Mentor, Criminal record, Adventurer. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Fargrim Ironfist, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs

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