Waywocket Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan painted combat armor at almost all times. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Waywocket hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Orc, Draconic
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 sp.
Dalaba Turen, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done she does not care how it got done.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is greedy; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Professionalism, Logical. Flaws: Insane. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Vistra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her hair is red and curly. Her face is covered beneath a completely black helmet.
Personality: Vistra is depressed about a lot of things. She tends to be a nihilist. Vistra is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: When she was but 4 years old her parents immigrated from the east. From there she went from mercenary job to mercenary job. She left for the east, certain she would find work there.
Motivation: Someone believes her a fraud; and many orcs want her driven away
Flaws: Depressed. Bonds: Family, Immigrant, Adventurer, Enemies. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 1300 gp. Red spinel (50 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Gyula, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is well kept. Her blue unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the west. She uses divination through singing.
History: The child of western immigrants she idolized her father. Melissa was born on a far western mountains where she grew up under the tutelage of her father, an expert Bookbinder. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Pacifist, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Sardonyx (50 gp). 1 Half-Plate. 1 Half-Plate.
Five Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man sports brown clothing, slightly heavier than average wear, and sports empty pouches on his belt. His cinnamon fur is braided into rings. He has a dull look in his yellow eyes.
Personality: Eccentric and domineering, Five will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Five lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Extrovert, Artistic. Bonds: Family, Job, Has a crush. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: Just what you see.
Fallond Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown armored body suit, with a simple black line shooting up and back down, he is not a threatening figure. His silver hair is kept up in a ponytail inside a feathered hat. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. Fallond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fallond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 93 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
Possessions: 1500 gp. Citrine (80 gp). Violet garnet (200 gp). Aquamarine (200 gp). Tourmaline (50 gp). Aquamarine (200 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item.
Pâsh Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair down. His eyes are amber and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 800 gp. Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Anne Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her head has been shaved. Her eyes are amber and beady.
Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.
History: She was raised by priests from a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 10 years.
Motivation: She'd like to take her coworkers down a peg; and her religion dominates her actions
Flaws: Ugly, Impulsive. Bonds: Job, Religious, Mentor. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Sapphire pendant on gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Thomas Marleigh, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His head has been shaved. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Ugly, Secretive. Bonds: Rich, Mentor, Adventurer. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!