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NPC Generator

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Advanced [show]


Eberk Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" western man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Eberk lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has drifted from career to career and currently works as a Butcher.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and doesn't want to be a butcher and was forced into it by his family

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Eberk Loderr, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Azurite (5 gp). 1 Holy water.


Social Check DCs


Raam Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a violet coat with grey slacks. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He would like to get married and retire; and he has comitted a past crime that haunts him to this day

Flaws: Fearful. Bonds: Nature, Rich, Criminal record, Has a crush. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Raam Tolerance, Male Tiefling Adept 5
Medium (5'5") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)19 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp. Tiger eye turquoise (14 gp). Azurite (14 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in violet turtlenecks beneath a black coat with grey slacks. He sports a long silver beard, and similarly colored long hair. He has a dull look in his green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Flaws: Fearful. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Spy

Voice: Timid voice

Attributes [hide]

William Dalanthan, Male Half-Elf Sorcerer 7
Medium (5'9") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balifra Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. Her top hat is riddled with cuts and holes. She has brown eyes and a grey hat with a green feather.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is terrified, and will act out of fear; and she wants nothing more than to rejoin the army

Ideals: Logical, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Poor, Military. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balifra Balderk, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp.


Social Check DCs


Yvonne Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. Her auburn hair is long and unkept. She has green eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Locksmith mother left her crippled. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs; and money/treasure

Flaws: Ugly, Terse, Disease. Bonds: Rich, Religious. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Yvonne Tao, Female Half-Elf Expert 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bertram hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge.

Flaws: Ugly, Addict, Disease. Bonds: Enemies. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Bertram Marlowe, Male Human Warlock 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Perception +8, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 3d8-2, Ranged +2 / 3d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enna Firahel, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long white hair reaches down to her waist. Her brown eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Enna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Enna never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She loathes her own lifestyle.

Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Military, Job, In love. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Enna Firahel, Female Elf Adept 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Pink pearl (70 gp). Black opal (800 gp). Aquamarine (900 gp).


Social Check DCs


Cimer Patience, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. His thin eyebrows rest above his beady silver eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 15 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Cimer Patience, Male Tiefling Warlock 17
Medium (6'2") Tiefling, Chaotic Good (CR 17)
Armor Class 11
Hit Points 113 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Athletics +6, Deception +8
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Auran
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444441

Possessions: 8000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Sapphire pendant on gold chain (700 gp). Jeweled anklet (1000 gp). A silver and pearl hairclip (40 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Black velvet mask with numerous citrines (180 gp). Solid gold idol (600 gp). An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.


Social Check DCs


Yvonne Harper, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is dressed in a clean brown cloak covering her clean studded leather. Her deerstalker hat is riddled with cuts and holes. This blue eyed southerner is not easily forgotten.

Personality: She is fixated on the number 72. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Flaws: Ugly, Insane, Fearful, Disease. Bonds: Poor. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Yvonne Harper, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)5 (-3) 10 (+0)17 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs

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