Huru Alston, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a black shirt with thin red vertical stripes and violet pants. She keeps her black hair in a flapper bob. Her fierce violet eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She is an amazing painter.
History: Gifted from a young age, Huru studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: Someone believes her a fraud; and many gnolls want her driven away
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Job, Enemies. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1900 sp. 1 Masterwork Common Melee.
Nalral Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast forest. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and to be a farmer again
Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1100 sp. Star ruby (400 gp). Blue star sapphire (400 gp). Golden pearl (70 gp). 1 Masterwork Common Ranged Weapon.
Caelynn Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.
History: Born to a pair of adventurers, Caelynn grew up listening to her father's many stories. While studying, she fell in love. They married and had a son. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and she desires power and/or immortality
Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Adventurer, In love. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2200 gp. Violet garnet (1500 gp). White pearl (120 gp). Chalcedony (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traubon Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His blonde hair is thinning but still full. He has several tiny amethyst earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 90 gp.
Euphemia Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a tight fitting red shirt and pants. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Euphemia was left her father's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her absent father; and she wants to meet her childhood hero
Bonds: Slave, Job, Military, Adventurer, Family. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. Star rose quartz (40 gp).
Chem Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: Chem was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Barkeep and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chem fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Poor, Job. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Terran, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 5000 sp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
Rolen Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this southern man wears a well pressed and immaculate suit (or dress). He has a long silver beard with little hanging trinkets. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Insane, Disease. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Murgen Hadlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red and curly. Her eyes are likewise green.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west; and wishes to resurrect an old love
Ideals: Entrepeneur, Optimist. Bonds: Attractive, In love. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 600 sp. Hematite (10 gp). 1 Good lock.
Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. His hair is cut close to his head. His eyes are amber and catlike.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east to a Miller, Fargrim learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He struck the Miller job and began his own company from there.
Motivation: Further expansion of business; and expand his business
Flaws: Insane, Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 81 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1000 gp. Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
