Bundrigo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His hair is short and auburn. His eyes are green and catlike.
Personality: He has always had a great fascination with Dwarven culture. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to dwarven people
Ideals: Gifted, Persistence. Flaws: Racist, Disease. Bonds: Criminal record. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: An abacus with copper, silver and gold markers (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).
Tenena Offund, Female Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears skinny pants and wears a blue and violet robe with the hood down. She has wavy silver hair. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a Seamstress, her father struggled to pay the bills. Her father was a mechanic, and taught her how to fix just about anything. She has been saving her money to try and buy her brother's freedom.
Motivation: Nothing but the best is good enough for her; and marry her brother to traveling adventurers
Ideals: Philantrophist, Persistence, Impeccable. Bonds: Family, Poor. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Barakas Haste, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Religious, Mentor. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 400 gp. Alexandrite (1100 gp). 1 Minor magic item.
Broce Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He has a tattooed face.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: Born in the south to a Shoemaker, Broce learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Athletic, Artistic. Flaws: Insane, Insomniac. Bonds: Job, Religious. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
Possessions: 36000 sp. 1 Healer’s kit. 1 Simple lock. 1 Small steel mirror. 1 Masterwork Artisan’s tools.
Ratlûg Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His hair is golden and very short. His eyes are violet and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his father.
History: Ratlûg lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Family, Criminal record. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp. Star rose quartz (80 gp).
Hunter Shelley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his black hair down. He has several tiny jet earrings on each ear.
Personality: Eccentric and domineering, Hunter will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Efferil Floshem, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He wears a feathered hat to hide his balding. He has violet eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Efferil reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Efferil and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he is content
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military, Has a crush. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Thradal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown cloak and cross-gartered green stockings, and is pretty ugly. He keeps his long black hair kept up in a rat tail. His blue eyes peer out from beneath his broad brown hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.
History: When he was but 4 years old his parents immigrated from the north. Thradal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his red hair down. His fierce hazel eyes like to dwell on things.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Racist, Insane. Bonds: Poor. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!