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NPC Generator

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Advanced [show]


Rathkran Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his kukri. He has styled his brass crest well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Weaver for hire.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Rathkran Argenthrixus, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Red spinel (70 gp). Aquamarine (300 gp). Black pearl (300 gp). 1 Masterwork manacles.


Social Check DCs


Five Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his gray fur up. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 5 years old his parents immigrated from the north. Five was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Five decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Nature, Immigrant, Criminal record. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Five Timber, Male Tabaxi Aristocrat 14
Medium (5'10") Tabaxi, Neutral Evil (CR 14)
Armor Class 14
Hit Points 94 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Deception +6, Survival +4
Senses Passive Perception 9
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 3000 gp. Gold dragon comb with red garnet eye (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (900 gp). 1 Medium magic item.


Social Check DCs


Kali Chant, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in green turtlenecks beneath a pastel coat with brown slacks. She has white hair. Her face is scarred and worn.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and an old rival family wants her found

Flaws: Ugly, Emotional. Bonds: Immigrant, Family, Rich. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Kali Chant, Female Tiefling Monk 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Purah Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: A 4'7" northern woman, she wears a tight fitting green shirt and pants. Her long dark red hair is drawn into a two foot long braid. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is irascible and easily irritated. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast island. Purah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She tends to her Detective job now, and dutifully fulfills any obligations she has.

Motivation: To settle down with her crush; and she'd like to take her coworkers down a peg

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Purah Felicity, Female Tiefling Warrior 3
Medium (4'7") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Breastplate.


Social Check DCs


Eleanor Riley, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. Her chestnut hair is knotted and matted. This blue eyed northerner is not easily forgotten.

Personality: Eleanor wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.

History: Born in the north her family was never financially stable. She worked as a nervous Stableman and found it very stressful. She inherited the family business which she has now maintained for 8 years.

Motivation: Find a way to reverse the transformation of her sister; and she wants to get laid

Ideals: Disciplined. Bonds: Has a crush, Poor, Job, Family. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Eleanor Riley, Female Human Expert 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Seere Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. Her black hair is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Seere is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. She hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with her absent father; and regain custody of her son

Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Family, Has a crush. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Seere Bedlam, Female Tiefling Monk 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. Zircon (30 gp). White pearl (120 gp). Tourmaline (120 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has no fur. This amber eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Sun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Mundane, Hedonist. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Sun Candle, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Mantus Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black shirt with thin red vertical stripes and tan pants. He is bristling with hidden weapons, mostly spears and bastard swords. His hair is black and very short. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Criminal record, Slave. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Mantus Compassion, Male Tiefling Expert 4
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)14 (+2) 12 (+1)19 (+4)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'1" and wears silk and lounges about seductively. His long golden hair reaches down to his waist. His eyes are brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Altho was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Attractive, Slave, Poor, Adventurer. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Altho High-hill, Male Halfling Aristocrat 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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