Mardred Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman wears a well pressed and immaculate suit (or dress). She wears her white hair down. Her amber eyes are passionate and lively.
Personality: Mardred speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardred is combative with any and all who dare try her patience in the slightest.
History: She was born in a small plains village. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.
Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job
Ideals: Impeccable, Justice. Flaws: Fearful. Bonds: Nature, Job. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
Possessions: 300 sp.
Quarion Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a violet suit, tan shirt, and blue tie. His black hair is kept up in a ponytail inside a small hat. His eyes are a pleasant blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mortician.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Bonds: Nature, Job, Military. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 89 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Gnome
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Silver comb with moonstones (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Black velvet mask with numerous citrines (120 gp). Sapphire pendant on gold chain (1200 gp). Gold and topaz bottle stopper cork (1300 gp). Gold and topaz bottle stopper cork (1300 gp). A delicate silver chain set with a tourmaline (20 gp). Sapphire pendant on gold chain (1200 gp). 1 Medium magic item.
Mara Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is still thick. Her green eyes are passionate and lively.
Personality: Mara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mara is combative with any and all who dare try her patience in the slightest.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved from fad to fad and when she turned 15 she discovered singing. She has achieved small success as a Tanner.
Motivation: She wants revenge against illithids; and revenge
Ideals: Artistic, Justice. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Jabbie Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting tan shirt and pants. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder father left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jabbie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
Reeza Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a fine chain shirt which she covers with white colored cloaks and clothing. She wears a Stetson hat to cover her moderate length brown hair. She has blue eyes and a white hat with a brown feather.
Personality: Calm and collected, she is a well trained Guard. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Reeza began to lead the lost caravan. She has built up a small fortune and can afford her own way.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for her
Ideals: Entrepeneur, Impeccable. Bonds: Job, Rich, Enemies. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Fabien Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tan coat over a blue low-cut shirt, and a Stetson hat upon his head. He has done his best to style his red hair to look like a famous performer. His skin is flawless and his blue eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a very good compulsive liar and kleptomaniac.
History: Fabien was born with his mother's beautiful face. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and wants to work out more often
Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Criminal record. Occupation: Soapmaker
Voice: Whispers
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
Jocelyn Gresham, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His moppish black hair is in a traditional bowl cut. He has hazel eyes and a brown hat with a green feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small forest village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bounty Hunter like his father before him.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Logical. Flaws: Shy, Forgetful. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 112 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 350 pp.
Manfred Wharton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He sports a flattop hair cut. He is baby faced.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Gardener, Manfred learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.
Motivation: Wants a kiss; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Antagonistic. Bonds: Has a crush, Job, Family, Enemies. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1700 gp. Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greeba Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears white painted combat armor at almost all times. She has a penchant for wearing a ring with an oversized opal on her right hand. She wears her black hair up. Her eyes are gray.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invites people to come help in her community garden.
History: Greeba hails from a village terrorized by goblins. She has chosen to use the inheritance that was left to her frivolously. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: She is greedy; and someone believes her a fraud
Ideals: Philantrophist. Bonds: Rich, Job, Enemies. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 15)
Armor Class 12
Hit Points 127 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 3000 gp. Amber (130 gp). Aquamarine (600 gp). Lapis lazuli (7 gp). Zircon (30 gp). Moss agate (7 gp). Iolite (30 gp). Chrysoberyl (130 gp). Moonstone (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
