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NPC Generator

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Advanced [show]


Kabbarg Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her auburn hair in a pixie cut. Her hazel eyes dart from person to person.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Kabbarg was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Her religion dominates her actions; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Attractive, Religious, Poor. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Kabbarg Colby, Female Half-Orc Aristocrat 5
Medium (5'2") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 15 (+2)6 (-2)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Ethereal In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she dresses like a well dressed Barber does. Her gray fur is smooth and relatively long. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ethereal was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk

Flaws: Antagonistic, Insane. Bonds: Job, Poor, Adventurer. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Ethereal In Shadow, Female Tabaxi Monk 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp. Blue quartz (4 gp).


Social Check DCs


Senteq Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. He has green eyes and a blue hat with a red feather.

Personality: He dislikes all the random violence that takes place in the east. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Senteq studied abroad. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Pacifist, Gifted. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Senteq Fiddlefen, Male Gnome Commoner 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 55 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Terran
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: Rhodochrosite (11 gp). Golden pearl (50 gp). Red garnet (50 gp). Hematite (11 gp). Amethyst (50 gp). Tiger eye turquoise (11 gp). 1 Medium magic item.


Social Check DCs


Gerbo Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His red hair and beard is wavy and long. His eyes are likewise brown.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and tabaxi compassion

Flaws: Ugly, Racist, Shy. Bonds: Rich, Criminal record. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Gerbo Fiddlefen, Male Gnome Warrior 7
Small (3'8") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Rock crystal (80 gp). Amethyst (90 gp). Rich purple corundum (500 gp). Alexandrite (900 gp).


Social Check DCs


Shivering Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears a robe, a symbol of luck around his neck, and a scimitar on his belt. His fur is black and very short. His eyes are hazel and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Persistence. Flaws: Ugly, Fearful. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Shivering Of Dragons, Male Tabaxi Warlock 10
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)6 (-2)
Skills Intimidation +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Old masterpiece painting (500 gp). 1 Minor magic item.


Social Check DCs


Arnold Shirley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a lot of dark rich colors, with gold accents. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Arnold was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Disciplined, Fighting. Bonds: Attractive, Rich, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Shirley, Male Human Monk 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Bertram Rayden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Insane. Bonds: Enemies, Military. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Rayden, Male Human Druid 9
Medium (5'10") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 8 (-1)12 (+1)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp. Aquamarine (1200 gp). Tourmaline (160 gp). Moonstone (80 gp). Red garnet (160 gp). Jet (160 gp). Rose (80 gp).


Social Check DCs


Anne Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a red suit. She has brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a small toy that she constantly fidgets with.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Addict. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Anne Quickstep, Female Halfling Druid 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 pp. 2 Holy water.


Social Check DCs


Naal Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His religion dominates his actions; and wants his loneliness to end

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Naal Xistsrith, Male Elf Expert 13
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 34 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)13 (+1) 17 (+3)16 (+3)
Skills Athletics +7, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold music box (2000 gp). Old masterpiece painting (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Sapphire pendant on gold chain (1400 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Medium magic item.


Social Check DCs

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