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NPC Generator

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Advanced [show]


Mardnab Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an entirely blue suit with black socks and a vest with buckled shoes. She wears a small hat to hide her balding. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A powerful slaver made her what she is. A gifted student she started as a Bather, but she got bored and became a Cartwright. She became a Cartwright soon after.

Motivation: Her relatives are trying to arrange a marriage; and balancing her hectic life and new cartwright responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Job, Family. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Mardnab Pingun, Female Gnome Wizard 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a sword on his belt. He sports a long silver beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Burgell Fiddlefen, Male Gnome Sorcerer 7
Small (3'7") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)18 (+4) 16 (+3)16 (+3)
Skills Athletics +2, Deception +6
Senses Passive Perception 13
Languages Common, Gnome, Auran, Infernal, Gnoll, Celestial
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666400000

Possessions: Just what you see.


Social Check DCs


Hadwisa Alton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears her blonde hair up. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hadwisa is combative with any and all who dare try her patience in the slightest.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing her hectic life and new Unemployed responsibilities is difficult; and she is currently in port desperately looking for someone to get her out

Ideals: Joker, Justice. Bonds: Attractive, Immigrant, Slave. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Hadwisa Alton, Female Human Fighter 2
Medium (4'8") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Caeldrim Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and green robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. He wears his hair in dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Caeldrim is combative with any and all who dare try his patience in the slightest.

History: Caeldrim was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Caeldrim Amakiir, Male Elf Commoner 13
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 16 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Insight +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and auburn. His blue eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Flaws: Antagonistic, Secretive. Bonds: Criminal record, Job. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Fargas Thistletop, Male Halfling Ranger 8
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 39 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)17 (+3) 6 (-2)9 (-1)
Skills Acrobatics +6, Insight +1
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Gnome, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. Red spinel (90 gp). Blue quartz (6 gp). Jasper (30 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ellyjoybell Beren, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, she is an attractive figure. She wears a faded coat and loose pants complete with small hat. She has moderate length golden hair. Her green eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Secretive, Insane. Bonds: Attractive. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Ellyjoybell Beren, Female Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Maynild Winthrop, Female Human [Permalink]

Personal [hide]

Description: A 5'6" western woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is greying and her face has many wrinkles. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. She works hard and plays hard.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and she is compelled to act according to her religious beliefs

Ideals: Logical. Flaws: Addict, Hedonist. Bonds: Religious, Job. Occupation: Weaver

Voice: German accent

Attributes [hide]

Maynild Winthrop, Female Human Sorcerer 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)17 (+3) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 5000 cp. Rock crystal (60 gp). 4 Antitoxin.


Social Check DCs


Jezebeth Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her blue hair is kept up in a ponytail inside a broad hat. Her eyes are gold.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Guard, Jezebeth learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She then took over the family business and is one of the better Guard for hire.

Motivation: To be a Fisher again.

Flaws: Shy, Fearful. Bonds: Attractive, Rich, Job. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Jezebeth Abstract, Female Tiefling Cleric 1
Medium (4'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)12 (+1) 8 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Zircon (40 gp). 1 Everburning torch.


Social Check DCs


Oriax Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight black one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His silver hair is unkempt and raggedy. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Oriax was born in the east. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Slave Trader. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Oriax Dischord, Male Tiefling Paladin 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 10 (+0)17 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Orc, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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