Euphemia Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman has a large red mantle and cape that has been intricately interwoven into her green robe. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her hair is white and curly. She has hazel eyes and a red hat with a green feather.
Personality: Always inclined to offer people food she seems plenty friendly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is a Jackalwere in disguise. Euphemia was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40000 sp.
Alston Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long auburn beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: His religion dominates his actions.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Religious. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Half-Plate.
Dynamic Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear brown tank tops with black skirt. She has dyed her greying white fur a little too much giving a sharp white color. Her face is scarred and worn.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her father raised her in a mountain cabin. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.
Motivation: She is greedy; and money/treasure
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3 Thunderstones.
Bidreked Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man is generally well dressed albeit a few years behind the times. His copper crest is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Bidreked grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Racist, Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 190 pp.
Therai Mute, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. He keeps his long chestnut hair kept up in a rat tail. His gold unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Orc, Terran, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Lapis lazuli (11 gp). 1 Minor magic item.
Five Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is greying and her face has many wrinkles. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She enjoys reading and quiet.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Opinionated, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Barrister
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 105 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 2000 gp. Aquamarine (300 gp). Aquamarine (300 gp). Bloodstone (80 gp). Blue quartz (12 gp). Freshwater pearl (12 gp). Black pearl (300 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Jade (70 gp). Rhodochrosite (12 gp). Chalcedony (80 gp). Rock crystal (80 gp). Malachite (12 gp). Jade (70 gp). Black pearl (300 gp). Aquamarine (300 gp). Rhodochrosite (12 gp). Sard (80 gp). Tiger eye turquoise (12 gp). Sard (80 gp).
Wella Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her golden hair has been sun bleached extensively. Her eyes are a pleasant brown.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.
Motivation: To get a good night's sleep; and nothing but the best is good enough for her
Ideals: Impeccable, Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Poor. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Gruk Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His tied-back hair is silver. His half smiles and gray eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gruk lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Flaws: Disease. Bonds: Attractive, Immigrant, Family, Slave. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 60 pp.
Helgret Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). Her brown hair is cut short with large spiked bangs in the front. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.
History: She was raised in a desert tribe. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants a kiss; and she desires power and/or immortality
Ideals: Optimist. Bonds: Adventurer, Nature, Mentor, Has a crush. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1600 sp.
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