Daar Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her scimitar. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length silver crest. She has gold eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great joy in being the best Laborer in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Laborer.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Maynild Chatham, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor, and she perpetually has her rapier ready. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Animals are drawn to her, and she is able to talk to them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After months of barely getting by, Maynild managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A rival would like her out of the picture; and she is greedy
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2100 gp. Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.
Oppleby Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears skinny pants and wears a blue and white robe with the hood down. His head has been shaved. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 107 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: Hematite (6 gp). Malachite (6 gp). Zircon (70 gp).
Millicent Barton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. She has slicked back brown hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Millicent wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a desert tribe. Millicent was born on a far western desert where she grew up under the tutelage of her mother, an expert Cartwright. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Darkwood Shield.
Kyle Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Farmer business at a young age. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: To prove his worth to the world; and to be a shepherd again
Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Religious, Job. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 75 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 100 pp. Lapis lazuli (15 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Pink pearl (150 gp). Violet garnet (300 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: Modean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Religious, Slave. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 5000 sp.
Torgga Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman is dressed in an above average manner. Her long brown hair reaches down to her waist. Her hazel eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Torgga was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She has had some formal music training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To unite with her brother; and to reunite with her absent mother
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Poor. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1900 sp. Citrine (40 gp). 1 Half-Plate.
Ar-Baruk Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a white coat over a brown low-cut shirt, and a broad hat upon his head. He has a long chestnut beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Mercenary, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his dancing dream.
Motivation: He's in love; and he would like to get married and retire
Ideals: Artistic. Flaws: Antagonistic, Forgetful. Bonds: Poor, Has a crush. Occupation: Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 40000 cp.
Vrondiss Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His gold crest is knotted and matted. His gold eyes peer out from beneath his feathered black hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Immigrant, Criminal record, Rich. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1200 gp.
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