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NPC Generator

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Advanced [show]


Mella Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a tight fitting violet shirt and pants. Beneath her clothing is a huge mess of scar tissue. She is bald on top and has large blonde tufts of hair around her ears. Her hazel unseeing eyes seem to look past you.

Personality: She is extraordinarily eccentric. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane. Bonds: Slave. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Mella Richie, Female Half-Elf Commoner 7
Medium (5'1") Half-Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Tree Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her fur is brown and very short. Her blue eyes are slightly larger than normal.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She plays an instrument quite well.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Artistic, Justice. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tree Of Claws, Female Tabaxi Warlock 7
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Athletics +1, Insight +3
Senses Passive Perception 10
Languages Common, Auran, Terran, Ignan
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 800 gp. Hematite (5 gp). Red spinel (80 gp).


Social Check DCs


Raymond Darlington, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raymond hails from a village terrorized by dire rats. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and half-orc compassion

Flaws: Shy, Ugly, Racist. Bonds: Enemies, Adventurer. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Darlington, Male Human Monk 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gunter Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Mayor, Gunter learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has worked as a Mayor like his mother before him.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Gunter Holton, Male Human Commoner 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 7 (-2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Giant, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. 1 Superior lock.


Social Check DCs


Alberich Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is typically in his Glassblower uniform. He has a hunchback. With bright red hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. A gifted student he started as a Crown-heir, but he got bored and became a Glassblower. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Alberich Fallack, Male Dwarf Bard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)6 (-2) 12 (+1)10 (+0)
Skills History +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 250 gp. Star rose quartz (40 gp). Pink pearl (70 gp).


Social Check DCs


Meriele Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her moppish brown hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Meriele grew up listening to her father's many stories. Meriele abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Meriele Staurheim, Female Half-Elf Warlock 15
Medium (5'0") Half-Elf, Lawful Neutral (CR 15)
Armor Class 8
Hit Points 82 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Medicine +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1100 pp. Star ruby (1200 gp). Black pearl (500 gp). Jade (160 gp). Deep blue spinel (500 gp). Azurite (11 gp). Violet garnet (500 gp).


Social Check DCs


Tod Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many red ritualistic tattoos. He wears a fancy white suit. His moppish auburn hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.

History: Tod was born in the north. At a young age he loved to build and create. His divine abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence, Gifted. Flaws: Insomniac, Hedonist. Bonds: Attractive. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Tod Brushgather, Male Halfling Wizard 10
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 220 pp. Violet garnet (300 gp). Blue quartz (16 gp). Obsidian (16 gp). Smoky quartz (20 gp). Rhodochrosite (16 gp). 1 Minor magic item.


Social Check DCs


Adelaide Asheton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in an above average manner. She has shaved her head bald. Her eyes are likewise gray.

Personality: Adelaide wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.

History: She was born in the east, but her parents moved at a very young age to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the east, certain she would find work there.

Motivation: Wants to work out more often; and her religion dominates her actions

Ideals: Athletic, Disciplined, Pacifist. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelaide Asheton, Female Human Paladin 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Golden yellow topaz (1500 gp). Coral (130 gp). Aquamarine (1500 gp). Lapis lazuli (9 gp). Malachite (9 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shanairla Ariessus, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. Her brown hair is cut short. Her eyes, though not visible through her cowl, are violet.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shanairla took refuge in the old dungeon and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and to pay off her debts

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Shanairla Ariessus, Female Elf Druid 6
Medium (5'1") Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp. Red-brown spinel (100 gp). Moss agate (13 gp).


Social Check DCs

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