Syllin Goltorah, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Fletcher does. She has a penchant for wearing a ring with an oversized amber on her right hand. She sports chestnut long hair. She wears an eyepatch.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Syllin was raised in a hard working conservative environment. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Fletcher, and she later adopted a second daughter.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she has money and likes to spend it
Flaws: Ugly, Secretive. Bonds: Job, Rich, Family. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 9
Hit Points 53 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Giant, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
Possessions: 2000 gp. Brown-green garnet (40 gp). Azurite (4 gp). Black opal (900 gp). Black pearl (400 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is singed and shortened. His eyes are a pleasant blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trym's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp.
Einkil Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He keeps his long brown hair kept up in a rat tail. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Einkil hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.
Motivation: A deep hatred of dire rats.
Flaws: Sensitive. Bonds: Criminal record, Enemies, Attractive. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 27 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1800 gp.
Oriax Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear green tank tops with tan pants. He is muscular with a powerful set of arms. His hair is cut close to his head. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is content
Ideals: Impeccable. Flaws: Fearful, PTSD, Mundane. Bonds: Rich. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 700 gp.
Sora Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered greatsword and tarnished greataxe as well. She keeps her copper crest in a flapper bob. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a pair of adventurers, Sora grew up listening to her father's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest woman in the east; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Criminal record, Adventurer. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +5
Possessions: 40000 cp. Blue sapphire (500 gp). Tourmaline (100 gp).
Dagger Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Beneath her clothing is a huge mess of scar tissue. Her lavender fur is greasy and uncared for. Her yellow eyes dart from person to person.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Dagger took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Job, Family. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp. 1 Half-Plate.
Sethrekar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a black coat. His crest is cut close to his head. His eyes are red.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west to a Soapmaker, Sethrekar learned a great deal about his father's area of expertise. Through the years after Sethrekar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sethrekar's father didn't care for him much, and the feeling was mutual. In the meantime he has taken over work as a Soapmaker and occasionally as a mercenary.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Soapmaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 60000 cp. Sard (80 gp). Black star sapphire (500 gp). Citrine (80 gp). Jasper (80 gp). Star ruby (500 gp).
Golm Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Armorer. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Golm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero; and wants a kiss
Bonds: Job, Has a crush, Adventurer, Religious. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosamund Schwartz, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a yellow shirt with thin grey vertical stripes and brown pants. She has dyed her greying brown hair a little too much giving a sharp brown color. Her green eyes lackadaisically let the world flow into them.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Slave Trader business.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rosamund took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
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