Myathethil Floshem, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear blue pants and tee shirts. Her silver hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She also hits on women, regardless of circumstances.
History: The child of western immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. She left for the west, certain she would find work there.
Motivation: Wants a kiss.
Ideals: Athletic, Justice. Bonds: Has a crush, Immigrant, Rich. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 49 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Onyx (30 gp). Coral (150 gp). Bloodstone (30 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dadalan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man is wearing a long, black, dusty cloak. His red crest is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Justice. Bonds: Adventurer, Immigrant, Job, Slave. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 100000 cp. Finely wrought small gold bracelet (60 gp). A roughly beaten golden orb (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled anklet (1000 gp).
Vapula Fate, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. Her blue hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Flattery will make her almost putty in your hands.
History: Her father raised her in a mountain cabin. Vapula liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she doesn't get along with people that don't share her tastes
Flaws: Ugly, Cynical, Selfish. Bonds: Immigrant, Nature. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 340 gp.
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a fancy pastel dress. Her fur is cut close to her head. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Great wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a pair of adventurers, Great grew up listening to her father's many stories. Cursed with unlife at a very young age, Great has worked very hard to control her curse. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To get a good night's sleep; and she wants to meet her childhood hero
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Adventurer. Occupation: Adventurer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 15)
Armor Class 13
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 900 pp. Tiger eye turquoise (14 gp). Smoky quartz (40 gp). Black opal (1000 gp). Red garnet (120 gp). Rich purple corundum (1000 gp). Golden pearl (120 gp). Golden yellow topaz (1500 gp). Iolite (40 gp). Eye agate (14 gp). Deep blue spinel (1500 gp). White opal (1000 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bethrynna Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan costume with the symbols of the sun god on her torso. Her silver hair is slicked back into a classic pompadour. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born into a rich family. When Bethrynna reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Terse. Bonds: Rich, Military. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3100 sp.
Ovak Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them
History: Ovak hails from a village terrorized by illithids. In her 17th year, her parents were killed by a illithids raid, leaving Ovak alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and many illithids want her driven away
Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: Enemies. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 pp. Violet garnet (300 gp). 1 Minor magic item.
Jarsali Teinithra, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears skinny pants and wears a tan and green robe with the hood down. Her moppish brown hair is in a traditional bowl cut. Her green eyes dart from person to person to random spaces in the air.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born on a small isolated farm. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Joker, Artistic. Bonds: Nature, Adventurer, Job. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3 Tanglefoot bags. 2 Holy water.
Willow Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears light armors faded through time and improper care. She has moderate length silver hair. Her hazel eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their son. She worked as a Fisher, and she later adopted a second son.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Fearful. Bonds: Religious. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 10 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 6 (-2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Jade (60 gp).
Ownka Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She has the majority of her body covered in plate. With wild black hair. She has a tattooed face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Ownka was raised in a hard working conservative environment. She worked as a nervous Slave Trader and found it very stressful. She has achieved small success as a Slave Trader.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Terse. Bonds: Job, Religious. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 2 (-4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. Brass mug with jade inlays (400 gp). A small bag of saffron. (20 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!