Griselda Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and carries scythes. Her hair is silver and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Griselda hails from a village terrorized by dire rats. Like her father and her sister before her, after school she went straight into learning to become a Interpreter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Slave, Enemies, Job. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Philomena Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She believes the world needs to unite to get rid of drow once and for all.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and revenge
Flaws: PTSD. Bonds: Poor, Job, Enemies, Religious. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 25000 sp.
Charles Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely violet suit with brown socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Enemies, Religious. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 143 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +7
Possessions: 5000 gp. Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (600 gp). Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item.
Quespa Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She very much looks the part of a Crown-heir. Her rusty crest is lengthy. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy and tries to find solutions quickly.
History: She was born in a small desert village. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Crown-heir for hire.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Lazy. Bonds: Job, Attractive, Nature. Occupation: Crown-heir
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Aquan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 600 gp. Sardonyx (50 gp). White opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears tattered old clothes. His yellow fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Many giants want him driven away.
Flaws: Ugly, Shy. Bonds: Enemies, Poor, Adventurer. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1600 sp. Jasper (80 gp). Rhodochrosite (12 gp). Brown-green garnet (100 gp).
Two Llamas Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses in brown turtlenecks beneath a white coat with black slacks. Her whole body is exceptionally muscular. Her brown fur is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants her loneliness to end; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 8
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Verin Random, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'8" and wears baggy black pantaloons and a brown scarf. Her right leg appears badly burned and disfigured. She has dyed her greying red hair a little too much giving a sharp red color. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted, Artistic. Bonds: Religious. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Calcitro Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair and beard is wavy and long. His fierce amber eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has worked as a Shepherd like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His lavender fur is braided into rings. His blue eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.
History: Gifted from a young age, Great studied abroad. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!