Engong Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears tattered old clothes. Her skin is also unnaturally pale. Her black hair is knotted and matted. She wears large thick round spectacles.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: The child of southern immigrants she idolized her father. Her childhood dream was to be a Ploughman, but she was a colossal failure. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Henry Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is kept up in a ponytail inside a wide-brimmed hat. He has blue eyes.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Expand his business; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Poor, Religious, Job. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Black pearl (1600 gp). Golden yellow topaz (1600 gp). Rhodochrosite (5 gp). Lapis lazuli (5 gp).
Thamuz Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is physically well-built. His black hair is braided into rings. This gold eyed northerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Glassblower, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable
Bonds: Job, Rich, Military, Criminal record, Religious. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 19 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. An abacus with copper, silver and gold markers (100 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item.
Fivin Horineth, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His blonde hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Server for the past few years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Job. Occupation: Server
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
Kriv Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and is wearing a long, green cloak. His right hand appears badly burned and disfigured. His crest is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born several months after his mother was called into army service. When Kriv reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Military, Job. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Smoky quartz (50 gp). 1 Banded mail.
Nalaed Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears many layers of old clothing at all times. Her brown hair is lengthy. Her ears are large.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also is a firm believer in the womanly ideal.
History: Nalaed lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Stableman and was forced into it by her family; and marry her brother to traveling adventurers
Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Family. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 gp.
John Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.
History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Family, Attractive, Immigrant, Job. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 108 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item.
Delebean Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 7 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Immigrant. Occupation: Cook
Voice: Raspy
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 53 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A necklace of small pink pearls (5000 gp). A necklace of small pink pearls (5000 gp). Brass mug with jade inlays (200 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. Her golden hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic, Fighting, Opinionated. Bonds: Attractive, Military. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1600 sp.
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