Dustin Home, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Darkwood Buckler.
Dain Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His white hair is lengthy. His brown eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dain is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was granted druidic powers by his dying sister.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Athletic, Justice, Gifted. Flaws: Depressed, Racist. Bonds: Attractive. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Lapis lazuli (4 gp).
Mindartis Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is brown, silky, and of moderate length. He has violet eyes and a violet hat with a black feather.
Personality: He has always had a great fascination with Halfling culture. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Servant.
Motivation: A strong sense of loyalty to Halfling people; and expand his business
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp.
Henry Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His auburn hair is smooth and relatively long. He has several tiny ruby earrings on each ear.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born in the east to a Animal Trainer, Henry learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 cp. White pearl (120 gp). Golden yellow topaz (200 gp).
Tomph Lindsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears skinny pants and wears a black and green robe with the hood down. Her brown hair is kept up in a ponytail inside a top hat. Her eyes are amber and she is always smoking a pipe.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: Expand her business.
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Hugolina Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is portly but not overly obese. She has shaved her head bald. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform During her travels, Hugolina and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugolina discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hugolina fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Religious, Slave. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Rhodochrosite (12 gp). Malachite (12 gp). 1 Minor magic item.
Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cockaby is combative with any and all who dare try his patience in the slightest.
History: The child of a Carpenter, who enjoyed hunting, Cockaby was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cockaby took refuge in the large cave and found the beat up dagger and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and he's looking for his big break
Ideals: Justice. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 88 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 200 pp. Golden yellow topaz (1200 gp). Amethyst (130 gp). Red garnet (130 gp).
Tippletoe Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of longswords on her belt, each one with a emerald on the hilt. She keeps her long auburn hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic woman, Tippletoe's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). A small bag of saffron. (20 gp). 1 Minor magic item.
Kriv Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Mayor. His silver crest is unkempt and raggedy. This red eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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