Keyleth Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her red hair is kept up in a ponytail inside a small hat. Her brown unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy, self-centered, vain, and jealous.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Joker. Flaws: Disease, Selfish, Mundane, Fearful. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp.
Godfrey Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his Stetson grey hat.
Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break
Flaws: Shy, Greedy. Bonds: Guardian, Nature, Adventurer. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
Possessions: 100 gp.
Eberdeb Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His white hair is thinning but still full. His eyes, though not visible through his cowl, are gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Doctor, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Anne Easton, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She carries with her a set of bastard swords on her belt, each one with a jet on the hilt. Her brown hair is knotted and matted. Her eyes, though not visible through her cowl, are violet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the south to a Cartwright, Anne learned a great deal about her mother's area of expertise. A few years later when the east was not economically sound they moved to her current location. She used her abilities to travel the world and help people.
Motivation: To be a Apothecary again; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1100 gp. Silver ewer (100 gp). Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her cinnamon fur is lengthy. Her amber eyes have a joyful gleam in them most of the time.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the east to a Roofer, Aura learned a great deal about her father's area of expertise. Aura abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is unsatisfied with her job.
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Job, Adventurer. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Katherine Barton, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is renowned for her bright grey dresses and hats. Her hair is chestnut, silky, and of moderate length. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to fit into much smaller and tighter spaces than normal.
History: Katherine lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Job. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Mûglûk Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a shortspear on his belt. His whole body is exceptionally muscular. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He also has developed a complete distrust of the Assassin profession.
History: Born to a Assassin, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Mûglûk's homeland. Mûglûk decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Carter for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Justice. Bonds: Immigrant, Job, Poor. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Aquan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Red-brown spinel (130 gp). Eye agate (7 gp). Azurite (7 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item.
Thamior Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Bather profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Shoemaker.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Nemeia Trust, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'9", this woman tends to wear a black poncho over her likewise colored trousers and shirt. Her brown hair is still thick. She wears crescent spectacles with a black brim.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Nemeia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!