Ida Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a hand crossbow on her belt. She carries with her a set of hand crossbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her brown hair is kept up in a ponytail inside a deerstalker hat. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a soldier and died while she was still young. Ida was left her mother's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Bonds: Nature, Poor, Military. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Moonstone (70 gp). Violet garnet (900 gp).
Bardryn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her chestnut hair is still thick. She wears a mask on her face.
Personality: This woman loves writing and to teach people writing more than just about anything. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was granted psionic powers by her dying brother.
Motivation: Regain custody of her daughter.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 65 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
Possessions: 200 gp. Brown-green garnet (110 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimûb Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gimûb was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Flaws: Insomniac, Terse, Fearful. Bonds: Adventurer, Attractive. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eleanor Dudley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Beneath her clothing is a huge mess of scar tissue. Her white hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Gifted from a young age, Eleanor studied abroad. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: She's in love; and a need for knowledge about a nearby landmark
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Slave, Has a crush, Adventurer. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Superior lock.
Juliana Trollope, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a long auburn ponytail with little hanging trinkets. She has a dull look in her amber eyes.
Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Mundane. Bonds: Rich, Has a crush, Job. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp.
Right-Handed Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a moderate pudge and is not very fit. She has wavy gray fur. Her green eyes are passionate and lively.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She also hits on women, regardless of circumstances.
History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: An old rival family wants her found; and to unite with her sister
Flaws: Racist. Bonds: Has a crush, Rich, Religious, Family. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 6 (-2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Cockaby Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man typically wears tan cloth garments or leather armor. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: Cockaby wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Cockaby was raised in a hard working conservative environment. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Disciplined, Pacifist. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thorin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His skin is also unnaturally pale. His golden hair is still thick. His eyes are brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Thorin lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 94 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: Deep blue spinel (900 gp). Deep blue spinel (900 gp). Azurite (8 gp). Black pearl (900 gp). Iolite (50 gp). Black opal (400 gp). Alexandrite (900 gp). Black pearl (900 gp).
Gorga Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a white vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her white boots flare out at the collars. She wears a colorful flower in her brown hair. She tend to wears goggles to shield her eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Brewer profession.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has achieved small success as a Bellfounder.
Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult.
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Job, Criminal record. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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