Skog Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Bather, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Euron Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Poor, Attractive. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Amber (40 gp). Tiger eye turquoise (10 gp). Aquamarine (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Eleanor Kendal, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman typically wears brown cloth garments or leather armor. Her white hair is thinning but still full. Her eyes, though not visible through her cowl, are hazel.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of a Miner, who enjoyed hunting, Eleanor was taken on many hunting expeditions. Her first spouse was a Miner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Shy. Bonds: Poor, Adventurer, Nature, Family. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 400 gp. 1 Climber’s kit.
Tethren Generous, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long red hair kept up in a rat tail. This black eyed southerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Poor, Job. Occupation: Performer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Zykroff Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western woman wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. Her gold crest is long and unkept. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She is skeptical of what others tell her and is slow to trust.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp. Gold music box (1000 gp). Large well-done wool tapestry (500 gp).
Vapula Murder, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her hair is black and curly. Her face is covered beneath a completely black helmet.
Personality: Vapula speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.
History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Locksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their daughter. She worked as a Roofer, and she later adopted a second daughter.
Motivation: To reunite with her old friends.
Ideals: Impeccable. Bonds: Adventurer, Mentor, Family. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 71 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp. Violet garnet (1600 gp). Chalcedony (80 gp). Sard (80 gp). Zircon (80 gp). Jet (140 gp). Brown diamond (2000 gp). 1 Minor magic item. 1 Minor magic item.
Kathra Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey tunic with brown highlights, and long black pants that bunch up around her shoes. Her hair is auburn and curly. Her eyes, though not visible through her cowl, are blue.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She always tries to repair and not replace. It was this mentality that drove her into the Bricklayer business.
History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, In love. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1200 sp.
Silvo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and dresses well, typically a more casual-formal manner. His right hand appears badly burned and disfigured. His hair is auburn and curly. His eyes are a pleasant blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Silvo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 26 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 9000 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Solid gold idol (700 gp). Silver comb with moonstones (200 gp). An abacus with copper, silver and gold markers (120 gp). Silver comb with moonstones (200 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (120 gp).
Gerald Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a brown broad hat and brown clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage
Flaws: Depressed, Insane. Bonds: Attractive, Family, Poor. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
