Dagger Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and his gloved hand is found clutching a ceremonial dagger. His beige fur is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Miller profession.
History: He was born on a small isolated farm. His childhood dream was to be a Miller, but he was a colossal failure. He has drifted from career to career and currently works as a Doctor.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Disciplined. Bonds: Job, Nature, Family. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Nedda Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with red colored cloaks and clothing. She carries with her a set of scimitars on her belt, each one with a jet on the hilt. Her auburn hair is styled in orderly dreadlocks. Her ears are large.
Personality: She loves telling others what to do and how they should feel about things. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Ugly, Impulsive, Disease. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Wiggens Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear tan clothing when he does not wear armor. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Wiggens abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Naamah Sage, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with red socks and a vest with buckled shoes, and carries monstrous two handed axes. She wears a colorful flower in her brown hair. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is fixated on the number 8. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her brother to traveling adventurers; and to reunite with her absent mother
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 11)
Armor Class 13
Hit Points 87 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 400 gp. Citrine (20 gp). Fiery yellow corundum (1100 gp). Eye agate (14 gp). Fiery yellow corundum (1100 gp). Golden yellow topaz (1400 gp). White opal (1100 gp). Tiger eye turquoise (14 gp). Banded agate (14 gp). Rhodochrosite (14 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with yellow stripes complete with hood. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Zephan grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Racist, Impulsive. Bonds: Adventurer, Slave. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 27000 cp. Chalcedony (80 gp). 1 Minor magic item.
Millicent Cooper, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a faded coat and loose pants complete with small hat. She has shaved her head bald. She wears large thick round spectacles.
Personality: She dislikes all the random violence that takes place in the south. She is obsessed with a lost civilization.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends.
Ideals: Pacifist, Gifted. Bonds: Adventurer, Rich. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 4 (-3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 150 gp.
Cask Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, black shirt, and white tie. She carries with her a set of hand crossbows on her belt, each one with a amber on the hilt. She keeps her black fur in a pixie cut. Her face is scarred and worn.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Cask and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she feels threatened by others
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 65 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2000 sp.
Euphemia Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many green ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. She keeps her long silver hair kept up in a rat tail. Her brown eyes are passionate and lively.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She is the product a well kept family trust fund and as such has never really known need. Euphemia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Glassblower and occasionally as a mercenary.
Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it
Flaws: Shy. Bonds: Rich, Adventurer, Job, Slave. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 10)
Armor Class 15
Hit Points 56 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Giant
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. Black velvet mask with numerous citrines (40 gp).
Kaladan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white crest is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 3 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 13)
Armor Class 8
Hit Points 72 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +2 / 4d4-2, Grapple +4
Possessions: 1000 gp. Jet (100 gp). Banded agate (4 gp).
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