Andry Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'0". She sports white clothing, slightly heavier than average wear, and her gloved hand is found clutching a sickle. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her violet eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: The child of a Baker, who enjoyed hunting, Andry was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Ideals: Passionate, Fighting. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1400 gp. A necklace of small pink pearls (2000 gp). A necklace of small pink pearls (2000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Sapphire pendant on gold chain (1000 gp).
Silgre Quinton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a white collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a hunchback. Her hair is short and silver. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Laborer business.
History: When she was but 7 years old her parents immigrated from the west. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for her; and she feels threatened by others
Ideals: Philantrophist, Persistence, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 124 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. White pearl (150 gp). Rose (20 gp). Bloodstone (20 gp). Brown-green garnet (150 gp). Sardonyx (20 gp). Freshwater pearl (13 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.
Orsik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Orsik and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 101 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 400 pp. An abacus with copper, silver and gold markers (110 gp). Fire opal pendant on a fine gold chain (1800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
Naeris Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is silver and curly. His green eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. Naeris abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Poor. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 104 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: Amber (130 gp). Pink pearl (130 gp). Blue sapphire (400 gp). Chrysoberyl (130 gp). Azurite (14 gp). Black pearl (300 gp). 1 Medium magic item.
Duvamil Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and wears a blue collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her long blonde hair is drawn into a two foot long braid. Her gray eyes dart from person to person to random spaces in the air.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Duvamil grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To prove her worth to the world; and she feels kind of lost in life
Ideals: Impeccable. Flaws: Impulsive, Depressed. Bonds: Adventurer, Immigrant. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3000 cp.
Fonkin Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. His auburn hair is cut short. His skin is flawless and his green eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born several months after his father was called into army service. In his 13th year, his parents were killed by a dire rats raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many dire rats want him driven away; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp.
Ielenia Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears tattered old clothes, and sports empty pouches on her belt. She has shaved her head bald. Her eyes are violet and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has never given up on her poetry dream.
Motivation: Wants to have a good time and be beloved; and a rival would like her out of the picture
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Ugly, Secretive. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Hadwisa Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is an epitome of beauty. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are violet.
Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She has all her life been fascinated with singing.
History: When she was but 3 years old her parents immigrated from the north. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and to be a soapmaker again
Ideals: Artistic. Bonds: Attractive, Immigrant, Slave, Job. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Fibblestib Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His white hair is lengthy. His eyes are brown.
Personality: Calm and collected, he is a well trained Adventurer. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fibblestib took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to be a assassin again
Ideals: Athletic, Fighting. Bonds: Poor, Job, Adventurer, Nature. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
