Beleth Care, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her Stetson hat is riddled with cuts and holes. Her silver unseeing eyes seem to look past you.
Personality: Beleth is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Beleth lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Carpenter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels kind of lost in life.
Flaws: Ugly, Disease, Depressed. Bonds: Adventurer, Family. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Cloak Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean brown cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His red fur is unkempt and raggedy. He wears a mask on his face.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Fletcher, his mother struggled to pay the bills. A gifted student he started as a Fletcher, but he got bored and became a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Flaws: Ugly, Racist. Bonds: Slave, Poor, Job. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 110 pp. Fire opal (1500 gp). Brown-green garnet (150 gp). Obsidian (11 gp). White pearl (150 gp). Zircon (20 gp). Star rose quartz (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, tan cloak. Beneath his clothing is a huge mess of scar tissue. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Slave, Mentor, Immigrant. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 1 Minor magic item.
Bertram Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is thinning but still full. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Bertram was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Justice, Persistence, Athletic. Flaws: Ugly, Shy. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Borun Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his lance. He has shaved his head bald. His thin eyebrows rest above his beady gray eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Borun has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by drow. Borun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Flaws: Ugly, Addict, Disease. Bonds: Enemies. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 100 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Hematite (5 gp). Alexandrite (1100 gp). Chrysoberyl (130 gp). Onyx (50 gp). Rhodochrosite (5 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, she is an attractive figure. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has moderate length orange fur. She is baby faced.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Golden yellow topaz (500 gp).
Naal Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Stableman, who enjoyed hunting, Naal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Naal took refuge in the old dungeon and found the beat up halberd and armor he uses now. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Philantrophist, Athletic. Flaws: Shy, Insomniac. Bonds: Nature. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gubrash Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting black shirt and pants. He sports a long white beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Disease, Antagonistic. Bonds: Family, Mentor. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Paela Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. She has done her best to style her golden hair to look like a famous performer. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Paela was born the youngest of three triplets. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Family, Slave. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!