Crampernap Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern man, he wears a tan vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and very short. He has a tattooed face.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: To be a Mason again.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Nature. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Anselm Ashley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. His hair is white and curly. He wears an eyepatch.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the west. In his 18th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Enna Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'9" and has the majority of her body covered in plate. Her silver hair is braided into rings. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Sellsword in town.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She has drifted from career to career and currently works as a Sellsword.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Philantrophist, Fighting. Bonds: Job, Slave. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 45 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: Red spinel (100 gp). Silver pearl (100 gp).
Brogg Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His golden hair is still thick. His eyes, though not visible through his cowl, are blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His mother raised him in a mountain cabin. He worked as a nervous Painter and found it very stressful. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and to end his boredom
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Nature, Job. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 5 (-3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
Gilbert Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries ceremonial daggers. His chestnut hair is thinning but still full. His brown eyes are passionate and lively.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 140 gp. Sard (70 gp). Golden pearl (60 gp).
Skamos Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He is wearing a long, black cloak. His purple hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Glassblower. He also has developed a complete distrust of the Carpenter profession.
History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Insane. Bonds: Job, Nature, Family, Has a crush. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Savaran Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor, and carries clubs. She wears her blue crest down. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is calm most of the time but flees social interaction. She does not trust anyone and sleeps with one eye open.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Immigrant, Attractive. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawna Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a lot of dark rich colors, with gold accents, she is not a threatening figure. She has moderate length chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record, Military. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Antitoxin. 5 Acid flasks. 3 Alchemist’s fire. 4 Thunderstones.
Nora Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears an entirely red suit with black socks and a vest with buckled shoes. Her whole body is exceptionally muscular. She wears her auburn hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Nora is depressed about a lot of things. She tends to be a nihilist. She is able to make almost anything out of random pieces of junk.
History: From birth she was tutored by a cruel and relentless mentor. Her parents enrolled her in a Druid school at a young age so that she could practice her martial talents. She left for the east, certain she would find work there.
Motivation: She would like to get married and retire; and she feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Attractive, Mentor. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!