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NPC Generator

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Advanced [show]


Roger Acton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a desert tribe. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Acton, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp.


Social Check DCs


Adrik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length chestnut hair. His eyes are hazel and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Adrik Daraln, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Alexandre Barclay, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he likes to wear brown tank tops with black pants. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of illithids once and for all.

History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants revenge against illithids

Flaws: Ugly, Depressed. Bonds: Enemies, Nature, Criminal record. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Alexandre Barclay, Male Human Rogue 7
Medium (5'3") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 30 pp. Amethyst (80 gp). Rose (50 gp). Lapis lazuli (9 gp).


Social Check DCs


Bulzo Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears red leather gloves, a red jacket, and tight pants. His white hair is slicked back into a classic pompadour. He has green eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Attractive, Nature, Family. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Bulzo Tallfellow, Male Halfling Monk 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Bella Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses in red turtlenecks beneath a black coat with pastel slacks. Her white hair is braided into rings. She has a dull look in her violet eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a font of random trivia from the lore and stories she has discovered

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Bella reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Military. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Bella Warmwater, Female Halfling Druid 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Ignan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Flak Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white leather gloves, a white jacket, and tight pants. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He plays an instrument quite well.

History: He was raised in a forest tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against giants; and revenge

Ideals: Artistic. Bonds: Enemies, Nature, Family, Rich. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Flak Wakefield, Male Half-Orc Warrior 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Gubrash Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. His silver hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Gubrash Alston, Male Half-Orc Ranger 4
Medium (5'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +1, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Salasar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amber on his right hand. His crest, while still mostly red, has prominent grey streaks. His gold eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Salasar Pyraxtallinost, Male Dragonborn Monk 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 5 (-3)13 (+1) 11 (+0)17 (+3)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Three Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She carries with her a set of axes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her black fur is thinning but still full. Her copper eyes are slightly larger than normal.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Dyer mother left her crippled. She has achieved small success as a Adventurer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Logical. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Three Moon, Female Tabaxi Monk 1
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. Chrysoberyl (80 gp). 1 Magnifying glass.


Social Check DCs

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