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NPC Generator

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Advanced [show]


Bathin Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Shepherd, and a wedding ring on his left hand. His hair is cut close to his head. His eyes are likewise white.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Greedy, Racist. Bonds: In love, Family, Military. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Bathin Absence, Male Tiefling Ranger 11
Medium (5'5") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 94 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 130 pp. Zircon (20 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Driindar Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this woman is wearing colorful clothing, dressed as a Architect. She wears her green crest down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and she'd like to take her coworkers down a peg

Ideals: Gifted. Bonds: Job, Military, Immigrant, Slave. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Driindar Akambherylliax, Female Dragonborn Fighter 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Magnifying glass.


Social Check DCs


Tyna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is generally shirtless and showing off her tattooed chest. Her brown hair is knotted and matted. She has green eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the west, but her parents moved at a very young age to the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.

Motivation: Many orcs want her driven away; and someone believes her a fraud

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Tyna Underfoot, Female Halfling Aristocrat 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)6 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated, Justice. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Oblar Greenleaf, Male Halfling Commoner 14
Small (3'1") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 7 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +4

Possessions: 4000 gp. Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (6000 gp). A necklace of small pink pearls (6000 gp). Black velvet mask with numerous citrines (110 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Embroidered and bejeweled glove (3000 gp). Silver chalice with lapis lazuli gems (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears silk and lounges about seductively. Her red fur has been sun bleached extensively. Her hazel eyes are slightly larger than normal.

Personality: Stoic and calm, she prefers to meditate than take action. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Two Llamas took refuge in the large cave and found the beat up sickle and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end her boredom; and wants her loneliness to end

Ideals: Disciplined, Justice. Bonds: Attractive, Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Two Llamas Thunder, Female Tabaxi Ranger 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. Smoky quartz (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Buvvie Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears professional attire. Her chestnut hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture.

Ideals: Logical. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Buvvie Folkor, Female Gnome Fighter 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Marastyr Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. She is bald on top and has large red tufts of hair around her ears. She wears a mask on her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Locksmith in town.

History: Marastyr was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She struck the Locksmith job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Marastyr Battlehammer, Female Dwarf Wizard 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Thamior Horineth, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. During his travels, Thamior and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thamior discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thamior fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate, Joker, Artistic. Bonds: Attractive. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Thamior Horineth, Male Elf Barbarian 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 84 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 7 (-2)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 2000 gp. White pearl (110 gp). Lapis lazuli (4 gp). Hematite (4 gp). White pearl (110 gp). Sard (60 gp). Rhodochrosite (4 gp). Black pearl (1600 gp). Coral (110 gp). Lapis lazuli (4 gp). Citrine (60 gp). Emerald (600 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Erdan Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his ceremonial dagger ready. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Erdan was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Artistic. Bonds: Attractive, Rich, Military. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Erdan Sylvaranth, Male Elf Commoner 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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