Chaedi Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many red ritualistic tattoos. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a broad hat to cover her moderate length black hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Prone to second guessing herself, she comes off as nervous. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She used her abilities to trick people and travel the world for free.
Motivation: Wishes to resurrect an old love; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Shy, Hedonist. Bonds: Attractive, Rich, Criminal record, In love. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 79 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Sylvan, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 4000 gp. Hematite (15 gp). Freshwater pearl (15 gp). Onyx (30 gp). Moss agate (15 gp). Amber (70 gp). Lapis lazuli (15 gp). Chrysoberyl (70 gp). Blue quartz (15 gp). Black pearl (300 gp). Star rose quartz (30 gp). 1 Medium magic item.
Dagger Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her black fur down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. As long as the job gets done she does not care how it got done.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Gold and topaz bottle stopper cork (1100 gp).
Skirt Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a faded coat and loose pants complete with feathered hat. She has done her best to style her brown fur to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is frequently practicing swordplay.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 5 (-3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp. 1 Magnifying glass.
Jezean Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a green armored body suit, with a simple brown line shooting up and back down. She is muscular with a powerful set of arms. She keeps her copper crest in a pixie cut. Her gold eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Religious. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
Possessions: 2000 sp.
Baz Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. He wears his red hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Baz and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Flaws: Insomniac, Insane, Antagonistic. Bonds: Immigrant. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (8 gp). Azurite (8 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. His hair is always cut to a buzz. He has several tiny ruby earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: He's in love; and money/treasure
Ideals: Philantrophist. Bonds: Rich, Attractive, Immigrant, Has a crush. Occupation: Scribe
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Rose (40 gp). Jade (130 gp). Amethyst (130 gp). 1 Minor magic item.
Gruk Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His tied-back hair is silver. His eyes are likewise green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gruk was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Athletic, Philantrophist, Persistence. Flaws: Impulsive. Bonds: Rich. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
Possessions: 800 gp. Hematite (5 gp).
Mozikth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears rags and sports a simple walking cane. His crest is greying and his face has many wrinkles. His thin eyebrows rest above his beady red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Mozikth was born the youngest of three triplets. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Family. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 8000 gp. Jeweled anklet (4000 gp). Silver ewer (60 gp). Old masterpiece painting (1100 gp). Cloth of gold vestments (130 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a faded coat and loose pants complete with deerstalker hat. She has no fur. Her eyes, though not visible through her cowl, are copper.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 3000 sp.
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