Rathkran Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his bronze crest in a flapper bob. His gold eyes have a joyful gleam in them most of the time.
Personality: Rathkran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Healer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: Just what you see.
Armara Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her hair is white and curly. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the east, certain she would find work there.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 85 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 160 pp. Gold music box (1000 gp). Finely wrought small gold bracelet (90 gp).
Heather Fidget, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon her head. Her auburn hair is long and unkept. Her face is scarred and worn.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered painting. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her sister to traveling adventurers.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 87 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp. Jet (50 gp). Black pearl (600 gp). White pearl (50 gp).
Jabbie Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly quarterstaffs and bastard swords. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Criminal record, Rich. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 39000 sp.
Vadania Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a blue collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. She has styled her auburn hair well, parting it to the left. She has several tiny sapphire earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Vadania was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has dedicated herself to building a better village for her children.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new crown-heir responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp.
Mozikth Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He wears a colorful flower in his scarlet crest. His red eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a mountains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Lavinia Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is an epitome of beauty. She sports golden long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a island tribe. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to prove her worth to the world
Flaws: Shy, Impulsive. Bonds: Poor, Attractive, Nature. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Lorilla Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She carries a battered morningstar and tarnished trident as well. Her hair is golden and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Lazy. Bonds: Job, Rich, Religious. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. 1 Spyglass. 1 Simple lock. 1 Healer’s kit.
Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: Born in the north to a Miner, Darrak learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Miner. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and find a way to reverse the transformation of his sister
Ideals: Professionalism, Persistence. Bonds: Job, Nature, Family. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 71 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.
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