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NPC Generator

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Advanced [show]


Cask On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. Her black fur is lengthy. Her amber eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is terrified, and will act out of fear; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Cask On the Water, Female Tabaxi Ranger 16
Medium (6'2") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 600 pp. Golden yellow topaz (1200 gp). Hematite (10 gp). Sard (80 gp). Jade (130 gp). Silver pearl (130 gp). Obsidian (10 gp). Carnelian (80 gp). Azurite (10 gp). Malachite (10 gp). White opal (1400 gp). Banded agate (10 gp). Azurite (10 gp). Red spinel (130 gp). Azurite (10 gp). Sard (80 gp). Iolite (80 gp).


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. Elegant enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is content

Ideals: Opinionated. Flaws: Ugly, Hedonist, Racist. Bonds: Immigrant. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Elegant In the Wind, Male Tabaxi Fighter 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Mormo Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He has wavy brown hair. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: Mormo lived on a farm with his mother, near the main road leading to a nearby town. One day when Mormo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Mormo was heart-stricken from the event, and his father started working long hours to provde for them. He has set out to sabotage the competition.

Motivation: To get a good night's sleep.

Flaws: Insomniac, PTSD. Bonds: Job, Family. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Mormo Serenity, Male Tiefling Ranger 17
Medium (6'4") Tiefling, Neutral Good (CR 17)
Armor Class 9
Hit Points 71 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Arcana +9, Insight +8
Senses Passive Perception 12
Languages Common, Orc, Goblin, Gnome
Attacks Melee +4 / 5d4-2, Ranged +5 / 5d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602221

Possessions: 4000 gp. Tourmaline (70 gp). Aquamarine (700 gp). Eye agate (11 gp). Golden pearl (70 gp). Jasper (70 gp). Fire opal (600 gp). Chrysoprase (70 gp). Chrysoprase (70 gp). Fiery yellow corundum (600 gp). Moonstone (70 gp). Moss agate (11 gp). Malachite (11 gp). Aquamarine (700 gp). Black star sapphire (600 gp). Azurite (11 gp). Star rose quartz (70 gp). Carnelian (70 gp). Alexandrite (700 gp). Sard (70 gp). Jasper (70 gp). Red-brown spinel (70 gp). Emerald (600 gp). Chrysoberyl (70 gp). Deep blue spinel (700 gp). Azurite (11 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Morthos Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His dark red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the south. He moved out north to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly. Bonds: Nature, Criminal record, Poor. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Morthos Reverence, Male Tiefling Adept 12
Medium (6'4") Tiefling, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 47 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)7 (-2) 14 (+2)15 (+2)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1000 gp. Smoky quartz (40 gp). Lapis lazuli (9 gp).


Social Check DCs


Riswynn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with grey skirt. Her blonde hair is lengthy. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the recently deceased. Her job bores her to no end. She has decided to make it more interesting.

History: She got into the Interpreter business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has worked as a Interpreter like her mother before her.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Bonds: Adventurer, Criminal record, Job, Rich. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Riswynn Balderk, Female Dwarf Aristocrat 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dworic Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. With a patchy black beard and wild black hair. This green eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dworic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dworic. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Criminal record, Rich. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Dworic Burrowfound, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Amber (60 gp).


Social Check DCs


Robbie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is well kept. Her eyes are a pleasant gray.

Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.

History: She was born the only child of a wealthy merchant. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Persistence, Entrepeneur. Flaws: PTSD. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Robbie Jamjar, Female Halfling Ranger 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 3000 sp.


Social Check DCs


Semyaza Compassion, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears green cloth garments or leather armor. Her hair is red and curly. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the north. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and many illithids want her driven away

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant, Nature. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Semyaza Compassion, Female Tiefling Expert 15
Medium (4'11") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 83 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 19 (+4)16 (+3)
Skills Arcana +4, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 7000 gp. Silver comb with moonstones (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Finely wrought small gold bracelet (20 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (6000 gp). A small bag of saffron. (20 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold and topaz bottle stopper cork (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Gold music box (2000 gp). Jeweled anklet (2000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Balam Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear black clothing when he does not wear armor, and a wedding ring on his left hand. He wears a small hat to cover his moderate length dark red hair. He has gleaming, smiling gold eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Balam studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Joker, Gifted. Bonds: In love, Adventurer, Rich, Religious. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Balam Doubt, Male Tiefling Druid 5
Medium (6'9") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 3000 sp. Rhodochrosite (6 gp). Obsidian (6 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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