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NPC Generator

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Advanced [show]


Joan Hadley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no hair. This blue eyed westerner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she is content

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Joan Hadley, Female Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 10 (+0)17 (+3) 9 (-1)6 (-2)
Skills Arcana +5, Athletics -1
Senses Passive Perception 9
Languages Common, Aquan, Infernal, Elven
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 1 Minor magic item.


Social Check DCs


Trail Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has yellow fur. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trail Fang, Male Tabaxi Paladin 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 97 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 18 (+4)15 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 700 gp. Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east his family was never financially stable. His childhood dream was to be a Sculptor, but he was a colossal failure. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Addict, Shy. Bonds: Poor, Adventurer, Job. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alberich Aranore, Male Dwarf Adept 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 53 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 13 (+1)7 (-2)
Skills Athletics +2, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp. Zircon (70 gp). Iolite (70 gp). Freshwater pearl (14 gp).


Social Check DCs


Naal Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear tan tank tops with pastel pants. His tied-back hair is white. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He feels threatened by others.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Military, Rich. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Naal Qualanthri, Male Elf Cleric 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)6 (-2) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Good lock. 1 Silk rope. 1 Hourglass.


Social Check DCs


Vepar Fright, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a green tunic with black highlights, and long brown pants that bunch up around her shoes. She has no hair. Her eyes are white and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the east, but her parents moved at a very young age to the west. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Vepar Fright, Female Tiefling Paladin 1
Medium (4'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports blue clothing, slightly heavier than average wear. His hair is short and chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Fighting, Impeccable. Bonds: Slave, Criminal record. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Naal Koehlanna, Male Elf Monk 6
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Sethrekar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a small hat to cover his moderate length gold crest. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Glassblower business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Glassblower for hire.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Sethrekar Jerynomonis, Male Dragonborn Warrior 4
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 17000 sp. Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Duvamil Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'0" and wears a blue vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her right hand appears badly burned and disfigured. Her black hair is long and unkept. This amber eyed southerner is not easily forgotten.

Personality: A skeptical and narcissistic woman, Duvamil's first love is herself. Her second love is also herself. She is obsessed with her god.

History: Duvamil was born in the south. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she is compelled to act according to her religious beliefs

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Duvamil Scheppen, Female Gnome Commoner 14
Small (3'0") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 110 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 21 (+5)11 (+0) 15 (+2)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Golden circlet with four aquamarines (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears her black fur down. She is very pretty but has cold, dead eyes.

Personality: She has always had a great fascination with Halfling culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the south, but her parents moved at a very young age to the west. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted psionic powers by her dying brother.

Motivation: A strong sense of loyalty to Halfling people; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Spring In the Wind, Female Tabaxi Wizard 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs

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