Xappan Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'5". He wears a green tunic with white highlights, and long grey pants that bunch up around his shoes, and his gloved hand is found clutching a crossbow. His hair, while still mostly red, has prominent grey streaks. His black unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He inherited the family business which he has now maintained for 14 years.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Rich, Job. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 13)
Armor Class 12
Hit Points 81 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Infernal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Azurite (14 gp). Peridot (80 gp). Azurite (14 gp). Black pearl (600 gp). Red spinel (40 gp). Blue star sapphire (1300 gp). Violet garnet (600 gp). Moonstone (80 gp). Red-brown spinel (40 gp). Sard (80 gp). 1 Medium magic item.
Bucklal Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright black hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the east. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Pacifist, Gifted. Bonds: Rich, Adventurer, Job, Family. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Hematite (15 gp). Peridot (80 gp). Rhodochrosite (15 gp). Red spinel (140 gp).
Chem Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his crossbow always slung over his shoulder. He keeps his white hair in a flapper bob. He wears large thick round spectacles.
Personality: Chem hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Chem was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Insomniac. Bonds: Immigrant, Mentor. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 12)
Armor Class 9
Hit Points 30 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +9 / 3d10+5, Ranged +3 / 3d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Aquamarine (500 gp). Lapis lazuli (6 gp). Golden yellow topaz (500 gp). Star rose quartz (60 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (500 gp). Black opal (1200 gp). Deep blue spinel (500 gp). Lapis lazuli (6 gp). Carnelian (60 gp). 1 Minor magic item.
Thokk Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Dilettante does. He keeps his long white hair kept up in a rat tail. He has hazel eyes and a black hat with a yellow feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Thokk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Brewer.
Ideals: Joker. Bonds: Job, Poor, Has a crush. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. Black pearl (1000 gp). Citrine (20 gp).
Birel Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears skinny pants and wears a tan and black robe with the hood down. Her skin is also unnaturally pale. She has wavy blonde hair. Her blue eyes are slightly larger than normal.
Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. She never wears the same outfit twice, unless she absolutely has to.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Birel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Red-brown spinel (150 gp). Coral (150 gp).
Aramil Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has chestnut hair. His eyes are a pleasant hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up kukri and armor he uses now. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero; and to share knowledge with the world
Ideals: Optimist, Logical. Bonds: Adventurer, Immigrant, Nature. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Kite Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is typically in her Slave Trader uniform. Her yellow fur is kept up in a ponytail inside a broad hat. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Junk Dealer, but she was a colossal failure. She got away from her former life and has fallen to alcoholism.
Motivation: Expand her business; and balancing her hectic life and new slave trader responsibilities is difficult
Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Poor. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 300 gp. Red spinel (150 gp). Golden pearl (150 gp).
Manfred Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries a battered scimitar and tarnished shield as well. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in shield use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Criminal record, Enemies. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Bertram TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a tight fitting red shirt and pants. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Ideals: Artistic, Justice. Bonds: Nature, Religious, Enemies. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!