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NPC Generator

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Advanced [show]


Tree In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is white and very short. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She snorts whenever she laughs or is feeling confident. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Barrister, who enjoyed hunting, Tree was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Poor, Attractive, Nature. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Tree In Shadow, Female Tabaxi Fighter 7
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valida Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears skinny pants and wears a grey and pastel robe with the hood down. Her golden hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Valida Trueblood, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)15 (+2) 15 (+2)5 (-3)
Skills Persuasion -1, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries flails. He has done his best to style his black hair to look like a famous performer. His eyes are likewise amber.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Elaim Steelfist, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 8 (-1)5 (-3)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Robbie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears an entirely white suit with violet socks and a vest with buckled shoes. Her long black hair is drawn into a two foot long braid. Her amber eyes are passionate and lively.

Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants revenge against dire rats; and she has passion for adventuring and risk

Flaws: Fearful. Bonds: Adventurer, Rich, Enemies. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Robbie Warmwater, Female Halfling Rogue 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Chalcedony (50 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Moss agate (9 gp). Silver pearl (140 gp).


Social Check DCs


Senteq Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: Born to a Crown-heir, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Senteq Umbodoben, Male Gnome Barbarian 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Azza Still, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her trident ready. She has no hair. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A true patriot, Azza would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Azza reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Azza Still, Female Tiefling Cleric 5
Medium (5'4") Tiefling, Neutral Good (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Half-Plate.


Social Check DCs


Hadwisa Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She is wearing the road beaten gear of a warrior. Her black hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Flattery will make her almost putty in your hands.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Engraver, but doesn't like to broadcast it.

Motivation: She seems to be bored by most things; and she is greedy

Ideals: Fighting, Optimist. Flaws: Selfish, Mundane. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Hadwisa Ethanasath, Female Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 500 gp.


Social Check DCs


Heian Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Heian Gyula, Male Half-Elf Bard 2
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 7
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 200 gp.


Social Check DCs


Sun Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of longbows on her belt, each one with a jet on the hilt. Her cinnamon fur is thinning but still full. She has a dull look in her copper eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it; and to prove her worth to the world

Ideals: Fighting, Philantrophist. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Sun Shoe, Female Tabaxi Aristocrat 3
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5

Possessions: 200 gp. Chrysoberyl (60 gp). Tiger eye turquoise (12 gp). 1 Superior lock. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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