Nicholas Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. His auburn hair is heavily combed to the left. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down.
Ideals: Artistic, Athletic. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 83 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 1700 gp. An abacus with copper, silver and gold markers (40 gp). Brass mug with jade inlays (500 gp).
Pirithin Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red costume with the symbols of his god on his torso. His white hair is unkempt and raggedy. He has violet eyes and a red hat with a blue feather.
Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.
History: Pirithin was born in the west. At a young age he loved to build and create. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Brewer and was forced into it by his family.
Ideals: Persistence. Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 3000 sp. Violet garnet (1200 gp). Sard (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Kiirith Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fancy green suit. He wears his gold crest down. His gold eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable
Ideals: Passionate, Impeccable. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jo Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is unkempt and raggedy. She has a tattooed face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is lazy, self-centered, vain, and jealous.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 20000 cp.
Melech Care, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a green poncho over his likewise colored trousers and shirt. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: He is greedy.
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 22 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 120 pp.
Zepar Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against drow; and he has money and likes to spend it
Flaws: Insane, Mundane. Bonds: Enemies, Rich. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 sp. Violet garnet (800 gp). 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
Maynild Southey, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light grey in addition to tight pants. Sporting a white mohawk this woman's hair draws a lot of attention. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Sold as a small child to a slaver, Maynild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has dedicated herself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is her passion; and find a way to reverse the transformation of her sister
Ideals: Joker. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Pink pearl (150 gp).
Sorath Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, black, dusty cloak. She wears a top hat to cover her moderate length red hair. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an apprentice working in her father's forge. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new dyer responsibilities is difficult
Ideals: Joker. Flaws: Insane. Bonds: Family, Religious, Job. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Great Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. He wears a colorful flower in his red fur. His eyes, though not visible through his cowl, are amber.
Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the west. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Great's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Attractive, Poor. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp.
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