Lone Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears baggy brown pantaloons and a black scarf. He wears a colorful flower in his yellow fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of brigands once and for all.
History: A powerful necromancer made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To pay off his debts; and he wants revenge against brigands
Ideals: Justice. Bonds: Attractive, Enemies, Mentor, Debt. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Tana Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has a moderate pudge and is not very fit. Her head has been shaved. Her fierce blue eyes like to dwell on things.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Immigrant. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 13)
Armor Class 13
Hit Points 57 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: Moss agate (13 gp). Black opal (600 gp). 1 Medium magic item.
Shivering Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, but even with her fine clothing she looks run-down. Her lavender fur is braided into rings. Her eyes are amber and catlike.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Shivering hails from a village terrorized by illithids. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Family, Rich. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Chay Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered whip and tarnished hand crossbow as well. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a brothel owner, Chay was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Gifted. Bonds: Job, Mentor. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 10 (+0) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 1 Minor magic item.
Theodoric Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple black line shooting up and back down. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Gifted. Flaws: Insane. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Tippletoe Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. Her black hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better world.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Ideals: Persistence. Flaws: Selfish. Bonds: Rich, Adventurer, Job. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 72 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Nuraval Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He has styled his blonde hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.
Motivation: Further expansion of business; and find a way to reverse the transformation of his brother
Ideals: Artistic. Bonds: Attractive, Job, Nature, Family. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Althaea Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Althaea embodies much of what other species detest in the Elves. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Althaea studied abroad. Althaea liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 12000 cp. Bloodstone (70 gp). 1 Masterwork Musical instrument. 1 Good lock.
Valorean Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, black cloak. He wears his blue crest up. His eyes are gold and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Valorean was born with his father's beautiful face. Through the years after Valorean was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Valorean's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.
Motivation: Wants a kiss; and he has a crush on the local herbalist
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnome, Celestial
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1000 cp.
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