Caelynn Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. She has moderate length auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Elves in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She's in love.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Has a crush, Immigrant. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 18 (+4) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.
Vorka Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is smooth and relatively long. Her eyes are green and beady.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is harsh and unforgiving.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.
Motivation: To unite with her sister; and revenge
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Family, Enemies. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 4 (-3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver comb with moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A delicate silver chain set with a tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.
Zedaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Detective. His black crest is matted, messy, and big. His gold eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Zedaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Job, Debt. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Three Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'9". She very much looks the part of a Knight, and her gloved hand is found clutching a morningstar. She keeps her long brown fur kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. A true patriot, Three would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Three was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Crown-heir, but she got bored and became a Knight. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army.
Bonds: Job, Enemies, Military, Poor, Religious. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. 1 Masterwork studded leather.
Hobart Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. His tied-back hair is silver. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Ugly, Addict, Terse. Bonds: Rich, Adventurer, Military. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Vani Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears very tight pants and wife beaters, though occasionally she sports a red coat. She sports a flattop hair cut. She has a tattooed face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east, but her parents moved at a very young age to the south. She was taken as a slave by a traveling circus and forced to perform She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Flaws: Ugly. Bonds: Adventurer, Immigrant, Slave. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Roondar Reese, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely tan suit with green socks and a vest with buckled shoes. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Roondar grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Fisher; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Rich, Has a crush. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 18 (+4) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 22000 sp. Chalcedony (80 gp). Golden yellow topaz (1200 gp). Sardonyx (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Geoffrey Colby, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His blonde hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record, Job. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Drusilia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her falchion ready. She keeps her long white hair kept up in a rat tail. Her eyes are amber.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.
History: She was born in the south. Her mother was a soldier and died while she was still young. Drusilia was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1 Masterwork Light steel shield. 1 Chain shirt. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
