Beast Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur, while still mostly yellow, has prominent grey streaks. He has a dull look in his copper eyes.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Bather in town.
History: Beast was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural elven artifacts is his passion
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job, Poor. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Trym Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is still thick. Her eyes are brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Barkeep, Trym learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has money and likes to spend it; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Persistence. Bonds: Rich, Job, Adventurer, Debt. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. An abacus with copper, silver and gold markers (180 gp). Silver chalice with lapis lazuli gems (180 gp). Sapphire pendant on gold chain (1500 gp).
Akra Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She is dressed in an above average manner. Her silver crest has been sun bleached extensively. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: A deeply religious woman she believes everything happens for a reason. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in a small island village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Flaws: Fearful. Bonds: Attractive, Religious, Nature, Criminal record. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Kothûg Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black cloak and cross-gartered yellow stockings. He has no hair. This brown eyed northerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Kothûg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Iolite (50 gp). Blue quartz (6 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Feng Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear white clothing when he does not wear armor. He is muscular with a powerful set of arms. His blonde hair is smooth and relatively long. His eyes are blue.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Feng would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Feng was born in the east. At a young age he loved to build and create. He worked as a nervous Ploughman and found it very stressful. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Shy. Bonds: Military, Job. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 10000 cp.
Oren Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his Stetson white hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Military, Family. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 49 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 500 gp. Embroidered and bejeweled glove (4000 gp). Fire opal pendant on a fine gold chain (2100 gp). A miniature golden chest with tiny emeralds lining the top (140 gp).
Imsh Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a white and red handkerchief worn on his left side. He sports a flattop hair cut. He has amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Artistic, Fighting, Logical. Flaws: Mundane. Bonds: Job. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 12)
Armor Class 9
Hit Points 73 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 5 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 4000 gp. Rich purple corundum (800 gp). Hematite (8 gp). Brown-green garnet (50 gp).
Oda Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. She keeps her auburn hair in a pixie cut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Many gnolls want her driven away; and she feels kind of lost in life
Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Enemies. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40000 cp. Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Dimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His eyes are amber and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is greedy.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: In love, Rich. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
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