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NPC Generator

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Advanced [show]


Pelt Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears many layers of old clothing at all times. Her cinnamon fur is slicked back into a classic pompadour. Her hazel eyes lackadaisically let the world flow into them.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Pelt was born in the south. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is content; and to find somewhere to settle down

Ideals: Persistence, Athletic. Flaws: Ugly, Mundane, Impulsive. Bonds: Poor. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Of Snakes, Female Tabaxi Expert 3
Medium (5'3") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)8 (-1) 9 (-1)15 (+2)
Skills Athletics +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gimurt Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his blonde hair. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Gimurt isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Impeccable, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Gimurt Torevir, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 290 gp.


Social Check DCs


Patrin Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Criminal record, Poor. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrin Jharthraxyn, Male Dragonborn Bard 9
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 1400 gp. Black pearl (1200 gp). Zircon (60 gp). Jet (90 gp).


Social Check DCs


Stacee Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. She has several tiny topaz earrings on each ear.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the east to a Bowyer, Stacee learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. She then took over the family business and is one of the better Bowyer for hire.

Motivation: She'd like to take her coworkers down a peg; and she wants to meet her childhood hero

Flaws: Forgetful. Bonds: Adventurer, Attractive, Rich, Job. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Stacee Goldfound, Female Halfling Warlock 4
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: Just what you see.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his long red hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.

History: He was always a brilliant, if unscrupulous mind. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur, Logical, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Staurheim, Male Human Bard 8
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormo Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He has styled his red hair well, parting it to the left. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. He worked as a nervous Architect and found it very stressful. He now mingles about in high society.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and further expansion of business

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Rich, Job. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Mormo Ennui, Male Tiefling Wizard 16
Medium (6'8") Tiefling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 45 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Athletics +8, Perception +7
Senses Passive Perception 17
Languages Common, Terran, Celestial
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Frouse Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a brown low-cut shirt, and a broad hat upon his head. His red hair is long and unkept. His eyes are blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is a Maurezhi in disguise. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Adventurer. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Frouse Turen, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 10 (+0)6 (-2)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Backpack. 1 Masterwork manacles. 1 Bullseye lantern.


Social Check DCs


Vlorn Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has a very tight haircut. His eyes are green.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Vlorn Honeypot, Male Halfling Fighter 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Marbas Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long white hair kept up in a rat tail. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Marbas has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Marbas Suspicion, Male Tiefling Rogue 5
Medium (5'2") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Hematite (16 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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