Pog Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his tan robe and has his bow always slung over his shoulder. He sports a long chestnut beard, and similarly colored long hair. His eyes are hazel and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west to a Carpenter, Pog learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Fearful, Shy. Bonds: Job. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Red garnet (100 gp). Jasper (70 gp). Jasper (70 gp).
Bryseis Torment, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green armored body suit, with a simple red line shooting up and back down. Her black hair is matted, messy, and big. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great joy in being the best Bounty Hunter in town.
History: Born in the east to a Bounty Hunter, Bryseis learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Bounty Hunter. In the meantime she has taken over work as a Bounty Hunter and occasionally as a mercenary.
Motivation: She's looking for her big break.
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 100000 cp.
Savaran Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her crest, while still mostly white, has prominent grey streaks. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Savaran was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Shy, Insane. Bonds: In love, Military. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Azurite (6 gp).
Frederick Altham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a grey suit, yellow shirt, and tan tie. His hair is chestnut and curly. His green eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Frederick hails from a village terrorized by illithids. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable.
Flaws: Mundane, Insane. Bonds: Criminal record, Enemies, Nature. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp.
Alvyn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his rapier always slung over his shoulder. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. With bright black hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Family. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Kildrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is golden and curly. He has gray eyes and a brown hat with a tan feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: Kildrak was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business; and to unite with his brother
Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Family, Job. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 78 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled electrum ring (4000 gp). An abacus with copper, silver and gold markers (80 gp).
Decarabia Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is renowned for her bright black dresses and hats. She carries with her a set of shields on her belt, each one with a jet on the hilt. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Decarabia lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (100 gp).
Purban TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are green and beady.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: The child of a Fisher, who enjoyed hunting, Purban was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Purban took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Purban was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Enemies, Nature. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. 1 Minor magic item.
Lamlis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He keeps his chestnut hair in a pixie cut. He has several tiny amethyst earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a desert tribe. He was an apprentice working in his father's forge. He struck the Knight job and began his own company from there.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Terse. Bonds: Rich, Job, Nature. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 600 gp. Jet (50 gp). Bloodstone (40 gp). Sard (40 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
