Aura Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of strength around her neck, and a shortspear on her belt. Her cinnamon fur has been sun bleached extensively. Her copper eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing herself, she comes off as nervous. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her father. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Since then, she has sought to make the best of life.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Fighting, Optimist, Logical. Flaws: Shy. Bonds: In love. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 90 pp. Gold music box (3000 gp). Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item.
Lone Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her yellow fur is unkempt and raggedy. Her eyes are likewise yellow.
Personality: She is a Interpreter first and foremost. She believes firmly that knowledge should be universal. She uses divination through singing.
History: Sold as a small child to a wizard, Lone was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. She was granted psionic powers by her dying brother.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor, Nature. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp.
Donaar Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear green tank tops with black pants. His crest, while still mostly bronze, has prominent grey streaks. His eyes are red and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Knight.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp. Onyx (20 gp).
Yurgunn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her red hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Yurgunn is combative with any and all who dare try her patience in the slightest.
History: A powerful slaver made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She used her abilities to trick people and travel the world for free.
Motivation: She'd like to take her coworkers down a peg; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Mastema Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. She keeps her long black hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She acts crazy and hedonistic. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born the only child of a wealthy merchant. Through the years after Mastema was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Mastema's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Attractive. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. Hematite (12 gp).
Zedaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in black turtlenecks beneath a pastel coat with brown slacks. He sports a flattop crest cut. His red eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and to be a unemployed again
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Job. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Stacee Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a fancy red dress. Her brown hair has been sun bleached extensively. Her eyes are a pleasant brown.
Personality: This woman loves music and to teach people music more than just about anything. Stacee enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Stacee was raised in a hard working conservative environment. A gifted student she started as a Spy, but she got bored and became a Scribe. She's since become an addict/alcoholic.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Hedonist, Addict. Bonds: Attractive, Job. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Carnelian (20 gp). Rhodochrosite (9 gp).
Ûkbûk Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. He wears a top hat to hide his balding. His blue eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Born in the west to a Armorer, Ûkbûk learned a great deal about his father's area of expertise. A freak accident while working with his Sellsword father left him crippled. He has drifted from career to career and currently works as a Armorer.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and dragonborn compassion
Flaws: Disease, Racist. Bonds: Poor, Attractive, Job. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 128 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 1100 pp. Blue sapphire (1400 gp). Deep blue spinel (800 gp). Moss agate (8 gp). Freshwater pearl (8 gp). Pink pearl (40 gp). Eye agate (8 gp). Iolite (70 gp). Black opal (1400 gp). Red spinel (40 gp). Chrysoprase (70 gp). Black opal (1400 gp). Malachite (8 gp). Eye agate (8 gp). Iolite (70 gp).
Sarah Watson, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. She wears a wide-brimmed hat to cover her moderate length auburn hair. Her hazel unseeing eyes seem to look past you.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. She has had some formal writing training, and achieved minor success. During her travels, Sarah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sarah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sarah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Find a way to reverse the transformation of her brother; and she wants to meet her childhood hero
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 10000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!