Joan Harlow, Female Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, she is an attractive figure. She wears dark leathers with embroidery. She has dyed her greying brown hair a little too much giving a sharp brown color. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 65 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2800 gp. A roughly beaten golden orb (170 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (1700 gp). Large well-done wool tapestry (600 gp).
Sarah Ryland, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears grey leather gloves, a grey jacket, and tight pants. She has a very tight haircut. Her gray eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her old friends; and doesn't want to be a sculptor and was forced into it by her family
Flaws: Antagonistic. Bonds: Rich, Military, Family, Adventurer. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp.
Audhild Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. She has styled her white hair well, parting it to the left. Her eyes are violet and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Audhild is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a soldier and died while she was still young. Audhild was left her mother's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Fighting. Bonds: Rich, Family, Military. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3 Smokesticks.
Nikki Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'0" and wears a white tunic with green highlights, and long brown pants that bunch up around her shoes. She wears her red hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A true patriot, Nikki would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.
Motivation: Seeks redemption; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Insane, Greedy. Bonds: Military, Criminal record, Family. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 17 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 220 pp. Hematite (8 gp). Carnelian (20 gp). White opal (1100 gp). Violet garnet (500 gp).
Alexandre Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man is generally well dressed albeit a few years behind the times. He keeps his red hair in a flapper bob. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Passionate. Flaws: Insane, Racist. Bonds: Attractive, Criminal record. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 320 gp. 1 Half-Plate.
Ghaliver Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and lanky with angular features, he is an attractive figure. He is wearing a long, red, dusty cloak. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: Ghaliver speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.
History: When he was but 3 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Ideals: Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp.
Drifting Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His yellow fur is still thick. He has a dull look in his blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.
History: He was born at the edge of vast forest. Drifting was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drifting decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Logical. Bonds: Poor, Job, Nature, Criminal record. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 41 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +7
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Vadania Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her silver hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her music dream.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 150 pp.
Andry Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is renowned for her bright white dresses and hats. Her golden hair is smooth and relatively long. Her eyes are gray and she is always smoking a pipe.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A powerful necromancer made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 3 years.
Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge
Flaws: Antagonistic. Bonds: Religious, Mentor, Job, Enemies. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 16000 cp. Aquamarine (300 gp). Lapis lazuli (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
