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NPC Generator

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Advanced [show]


Ethereal In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red fur is smooth and relatively long. Her half smiles and green eyes are beguiling and draw you in.

Personality: Always inclined to offer people food she seems plenty friendly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Gifted from a young age, Ethereal studied abroad. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She then took over the family business and is one of the better Barkeep for hire.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Job, Debt. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Ethereal In the Wind, Female Tabaxi Monk 9
Medium (5'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. Jasper (60 gp). Fiery yellow corundum (1300 gp). Tiger eye turquoise (14 gp). Lapis lazuli (14 gp). Black pearl (1300 gp). Moss agate (14 gp). 1 Minor magic item.


Social Check DCs


Murook Clifton, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears black cloth garments or leather armor. Her hair is always cut to a buzz. Her gray eyes dart from person to person.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A true patriot, Murook would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her mother was called into army service. A freak accident while working with her Sailor mother left her crippled. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Ideals: Fighting. Flaws: Disease. Bonds: Military, Slave, Family. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Murook Clifton, Female Half-Orc Adept 7
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)9 (-1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Sannl Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are amber.

Personality: Prone to second guessing herself, she comes off as nervous. She is skeptical of what others tell her and is slow to trust.

History: She was born in a small desert village. A gifted student she started as a Carter, but she got bored and became a Banker. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants revenge against giants; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Banker

Voice: Raspy

Attributes [hide]

Sannl Bigtoe, Female Dwarf Monk 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 360 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Half-Plate.


Social Check DCs


Thomas Bentley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a brown poncho over his likewise colored trousers and shirt. He sports a long silver beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: Thomas hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Thomas Bentley, Male Human Monk 10
Medium (5'10") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills History +7, Insight +6
Senses Passive Perception 12
Languages Common, Infernal, Orc, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 210 pp. Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Pog Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has red hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a plains tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and to be a banker again

Ideals: Logical. Bonds: Attractive, Job, Nature, In love, Family. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Pog Beren, Male Gnome Commoner 11
Small (3'5") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Giant, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Folgûm Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Regain custody of his son.

Ideals: Athletic. Bonds: Family, Poor, Criminal record. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Folgûm Holton, Male Half-Orc Sorcerer 4
Medium (6'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kipper Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He is portly but not overly obese. He has moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.

History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Gnomish people; and expand his business

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Kipper Umbodoben, Male Gnome Wizard 14
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 38 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 2000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Medium magic item.


Social Check DCs


Veloptima Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue collared shirt and yellow skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She is bristling with hidden weapons, mostly quarterstaffs and bows. Her hair is black and very short. Her blue unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Veloptima is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born in a small plains village. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Depressed. Bonds: Criminal record, Family, Nature. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Veloptima Scheppen, Female Gnome Bard 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)11 (+0) 6 (-2)8 (-1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 400 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Qualen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe. He is portly but not overly obese. His hair is always cut to a buzz. He wears an eyepatch.

Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: Qualen lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Qualen Dunben, Male Gnome Bard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 16000 cp. 1 Darkwood Shield. 1 Banded mail. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs

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