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NPC Generator

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Advanced [show]


Leaf Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her beige fur is braided into rings. She has several tiny jet earrings on each ear.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the south. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC.

Ideals: Opinionated. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Leaf Timber, Female Tabaxi Warlock 14
Medium (5'9") Tabaxi, Lawful Evil (CR 14)
Armor Class 11
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +6, Deception +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 1000 gp. Obsidian (6 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). Jade (160 gp). Lapis lazuli (6 gp). Alexandrite (200 gp). Zircon (80 gp). Banded agate (6 gp). Golden yellow topaz (200 gp). Red spinel (160 gp). Alexandrite (200 gp). Carnelian (80 gp). 1 Medium magic item.


Social Check DCs


Mhurren Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is long and unkept. His eyes are hazel and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Mhurren Abram, Male Half-Orc Commoner 6
Medium (5'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Mugrunden Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His crest, while still mostly silver, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Persistence, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Mugrunden Baharoosh, Male Dragonborn Barbarian 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Jarsali Loccisano, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair is thinning but still full. Her fierce blue eyes like to dwell on things.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Sellsword, who enjoyed hunting, Jarsali was taken on many hunting expeditions. Jarsali liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Enemies, Nature. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Jarsali Loccisano, Female Half-Elf Aristocrat 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 6 (-2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Roge Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His brown hair is long and unkept. His eyes are blue and beady.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local bowyer

Flaws: Ugly, Shy, Hedonist. Bonds: Military. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Roge Strongbones, Male Halfling Wizard 8
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 10 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 700 gp. Coral (150 gp). Chrysoprase (30 gp). Tourmaline (150 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Heward studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up glaive and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down

Ideals: Gifted. Flaws: Sensitive, Addict. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Heward Durkin, Male Half-Elf Rogue 7
Medium (5'2") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Adran Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his hand crossbow always slung over his shoulder. He is physically well-built. His silver hair is unkempt and raggedy. His eyes are likewise violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Insomniac, Hedonist. Bonds: Poor. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Adran Kane, Male Half-Elf Fighter 9
Medium (5'1") Half-Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Quarion Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear.

Flaws: Shy, Fearful. Bonds: Adventurer, Immigrant. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Quarion Horineth, Male Half-Elf Wizard 2
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 200 sp. Red garnet (100 gp).


Social Check DCs


Ermina Badger, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has shaved her head bald. She has a dull look in her green eyes.

Personality: She is fixated on the number 49. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Insane. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ermina Badger, Female Human Rogue 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)16 (+3) 17 (+3)7 (-2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 40 pp. 1 Banded mail.


Social Check DCs

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