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NPC Generator

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Advanced [show]


Krakhorn Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear white clothing when he does not wear armor. His auburn hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Krakhorn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Hedonist, PTSD. Bonds: Guardian, Rich. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Krakhorn Hackney, Male Half-Orc Expert 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +1, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rieta Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She carries with her a set of shortspears on her belt, each one with a topaz on the hilt. She keeps her long brown hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Professionalism. Bonds: Attractive, Rich, Military. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Rieta Idea, Female Tiefling Paladin 4
Medium (5'6") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Aquan, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Jade (90 gp). Red-brown spinel (90 gp).


Social Check DCs


Pelt Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is well dressed, constantly wearing a brown suit, red shirt, and grey tie. She wears her orange fur down. She has gleaming, smiling green eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the north her family was never financially stable. Like her mother and her brother before her, after school she went straight into learning to become a Mercenary. She's since become an addict/alcoholic.

Motivation: She feels threatened by others; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict, Fearful. Bonds: Poor, Criminal record, Job. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Pelt Of Stars, Female Tabaxi Aristocrat 3
Medium (4'11") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 11000 cp.


Social Check DCs


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and he has money and likes to spend it

Ideals: Entrepeneur, Opinionated. Bonds: Immigrant, Family, Rich. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Kody Anderton, Male Human Expert 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Sardonyx (70 gp).


Social Check DCs


Arava Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally well dressed albeit a few years behind the times. She has dyed her greying brass crest a little too much giving a sharp brass color. Her gold eyes dart from person to person to random spaces in the air.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Arava grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against orcs

Ideals: Opinionated, Joker. Flaws: Insane. Bonds: Attractive. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Arava Yarjerit, Female Dragonborn Monk 12
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 10
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 19 (+4)13 (+1)
Skills Animal Handling +8, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Robert Merton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is thinning but still full. His brown eyes peer out from beneath his broad grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Depressed. Bonds: Rich, Military, Mentor. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Robert Merton, Male Human Warrior 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Melech Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His purple hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Insane. Bonds: Immigrant, Family, Slave. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Melech Elusive, Male Tiefling Expert 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Astley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak. He is muscular with a powerful set of arms. His blonde hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trey was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Criminal record, Attractive, Job. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Astley, Male Human Warrior 11
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case, and sports empty pouches on her belt. Her fur is gray and very short. Her eyes are likewise copper. Her teeth are white and perfect.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Butcher and was forced into it by her family; and regain custody of her son

Ideals: Joker, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Sweet Paws, Female Tabaxi Sorcerer 6
Medium (6'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp. Pink pearl (70 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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