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NPC Generator

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Advanced [show]


Luthra Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern woman dresses in collared shirts and wears a proper scarf over her head. She wears her golden hair down. Her blue eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born at the edge of vast forest. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Luthra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Fighting, Gifted. Bonds: Nature, Job. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Luthra Oomtrowl, Female Gnome Rogue 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Bulzo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Bulzo Goodbarrel, Male Halfling Fighter 4
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 21 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 6 (-2)14 (+2) 11 (+0)16 (+3)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 28000 cp. Tourmaline (140 gp). 1 Backpack. 1 Magnifying glass.


Social Check DCs


Sun Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He keeps his gray fur in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sun took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Sun Timber, Male Tabaxi Druid 5
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp.


Social Check DCs


Mamnen Rage, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His chestnut hair is greasy and uncared for. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Mamnen Rage, Male Tiefling Aristocrat 1
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Abyssal, Sylvan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His auburn hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Bonds: Attractive, Military, Poor. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Gyula, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 2 Tanglefoot bags.


Social Check DCs


Norkruuth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black deerstalker hat and black clothes. His silver crest has been sun bleached extensively. His fierce gold eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: He was born in the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and he's attracted to the pc

Flaws: Ugly, Hedonist. Bonds: Has a crush, Immigrant, Criminal record, Enemies. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Norkruuth Xephyrbahnor, Male Dragonborn Expert 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1500 gp. Deep blue spinel (800 gp). Rhodochrosite (11 gp). White pearl (140 gp). Black pearl (800 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emen Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western woman wears a well pressed and immaculate suit (or dress). Her white hair is wavy and long. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Athletic, Justice, Joker. Flaws: Addict. Bonds: Rich. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Emen Marleigh, Female Half-Orc Barbarian 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 3 (-4)7 (-2) 11 (+0)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large brown mantle and cape that has been intricately interwoven into his yellow robe. His gray fur is lengthy and is close to two feet long. His eyes are yellow and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. Pelt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and to unite with his sister

Flaws: Ugly, Emotional, Fearful. Bonds: Nature, Family. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Pelt Wind, Male Tabaxi Expert 6
Medium (6'5") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 pp. Blue quartz (15 gp). Hematite (15 gp).


Social Check DCs


Hubert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His brown hair and beard is wavy and long. This green eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. He has set out to sabotage the competition.

Motivation: He's in love; and he would like to get married and retire

Ideals: Joker, Impeccable. Bonds: Religious, Job, Has a crush. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Eastaughffe, Male Human Cleric 2
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)9 (-1) 6 (-2)10 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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