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NPC Generator

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Advanced [show]


Ishte Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. Her chestnut hair is long and unkept. She has a tattooed face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Ishte took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Ishte Vigil, Female Tiefling Ranger 1
Medium (4'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp.


Social Check DCs


Nurkara Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. She has wavy black hair. Her eyes are hazel.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Nurkara Aranore, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 pp.


Social Check DCs


Modean Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Modean Fluke, Male Tiefling Barbarian 10
Medium (6'9") Tiefling, Lawful Evil (CR 10)
Armor Class 10
Hit Points 108 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)18 (+4) 13 (+1)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Goblin, Aquan
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0

Possessions: Jasper (50 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear brown pants and tee shirts. He wears a top hat to cover his moderate length gray fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by giants. Flame was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Sabotage a competitor; and to be a map maker again

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Enemies, Job. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Flame Candle, Male Tabaxi Monk 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +3

Possessions: 17000 sp.


Social Check DCs


Millicent Weld, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy white hair. Her fierce amber eyes like to dwell on things.

Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Millicent hails from a village terrorized by goblins. Her mother was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To share knowledge with the world; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Millicent Weld, Female Human Adept 11
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 12 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)15 (+2) 11 (+0)10 (+0)
Skills Medicine +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 200 pp. Azurite (13 gp). Zircon (50 gp). Smoky quartz (50 gp). Moss agate (13 gp). Silver pearl (130 gp). Golden yellow topaz (500 gp). Jacinth (7000 gp). Obsidian (13 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cagak Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely white suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. His amber eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cagak hails from a village terrorized by dire rats. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Athletic. Bonds: Enemies, Immigrant. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Cagak Charlton, Male Half-Orc Warrior 8
Medium (6'8") Half-Orc, Lawful Good (CR 8)
Armor Class 8
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)9 (-1) 7 (-2)10 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long brown hair kept up in a rat tail. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Opinionated. Flaws: Shy, Mundane. Bonds: Poor, Attractive. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Thamuz Dignity, Male Tiefling Ranger 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 19 (+4)18 (+4)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 800 gp.


Social Check DCs


Millicent Whitby, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she sports brown clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born at the edge of vast desert. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Millicent Whitby, Female Human Expert 7
Medium (5'10") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Lavinia Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her brown hair, when down, is lengthy. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Lavinia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and many gnolls want her driven away

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Lavinia Greenleaf, Female Halfling Ranger 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp.


Social Check DCs

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