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NPC Generator

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Advanced [show]


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he sports brown clothing, slightly heavier than average wear. His blonde hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Insane, Racist. Bonds: Nature. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Olunt Loderr, Male Dwarf Aristocrat 11
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 9
Hit Points 81 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Insight +5, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Giant
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 3100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Sapphire pendant on gold chain (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Az-Rans Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black painted combat armor at almost all times. His red hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Az-Rans was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Az-Rans Hale, Male Half-Orc Druid 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. Blue diamond (2000 gp). Jade (140 gp). Coral (140 gp).


Social Check DCs


Flask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His orange fur is lengthy. He has several tiny amethyst earrings on each ear.

Personality: Eccentric and domineering, Flask will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a mountains tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Flask Of World, Male Tabaxi Expert 9
Medium (6'10") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 13 (+1)7 (-2)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 12000 sp. Aquamarine (1600 gp). Star rose quartz (40 gp). Blue quartz (14 gp). Hematite (14 gp). White pearl (140 gp). Brown diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears light armors faded through time and improper care. His tied-back hair is black. He has amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Hamil hails from a village terrorized by orcs. Cursed with a spirit at a very young age, Hamil has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hamil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Enemies. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Hamil Jamjar, Male Halfling Rogue 14
Small (3'2") Halfling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 63 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Deception +7, Insight +4
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 700 pp. Pink pearl (100 gp). Freshwater pearl (14 gp). Hematite (14 gp). Jet (100 gp). Citrine (20 gp). Lapis lazuli (14 gp). Azurite (14 gp). Black pearl (600 gp). Red spinel (100 gp). Onyx (20 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet tunic with black highlights, and long tan pants that bunch up around his shoes. His chestnut hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Criminal record, Religious. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Larson, Male Half-Elf Expert 3
Medium (4'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a yellow suit, black shirt, and tan tie. He has a white handlebar mustache and slicked back white hair. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Godfrey Almeida, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His golden hair, when down, is lengthy. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Blacksmith job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism. Bonds: Attractive, Poor, Military, Mentor. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Adelard Hayhurst, Male Human Fighter 10
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp. Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item.


Social Check DCs


Windy Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a brown and grey handkerchief worn on her right side. Her fur is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants she idolized her father. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has achieved small success as a Server.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business

Flaws: Ugly. Bonds: Job, Enemies, Immigrant, Military, Debt. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Windy Running, Female Tabaxi Aristocrat 6
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his black fur well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Cloud grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Addict. Bonds: Poor, Adventurer, Religious. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Cloud Of Ale, Male Tabaxi Commoner 11
Medium (6'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1400 gp. White pearl (110 gp). Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs

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