Pelt In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her fur is short and lavender. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy, self-centered, vain, and jealous.
History: Pelt was born in the west. At a young age she loved to build and create. Pelt was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Persistence, Philantrophist. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 60 pp. Aquamarine (600 gp). Freshwater pearl (4 gp). Obsidian (4 gp). Violet garnet (600 gp). Rich purple corundum (1000 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item.
Sora Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is dressed in earthy colors with a black and green handkerchief worn on her left side. She keeps her rusty crest in a flapper bob. She has gold eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a daughter. She now owns her own business.
Motivation: Further expansion of business.
Ideals: Joker, Fighting. Bonds: In love, Job. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 26 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 2000 gp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merla Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red armored body suit, with a simple black line shooting up and back down. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a clover on it. Her blonde hair is lengthy. Her gray eyes are slightly larger than normal.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Merla was raised in a hard working conservative environment. A gifted student she started as a Sage, but she got bored and became a Architect. She now owns her own business.
Motivation: Expand her business; and sabotage a competitor
Flaws: Fearful. Bonds: Attractive, Job, Religious. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Rose (40 gp). Alexandrite (700 gp). Peridot (40 gp). Smoky quartz (40 gp).
Flask Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a pastel coat over a grey low-cut shirt, and a wide-brimmed hat upon her head, and a wedding ring on her left hand. Her gray fur, when down, is lengthy. This blue eyed northerner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. Energy wise she seems alert and responsive.
History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy; and she has passion for adventuring and risk
Ideals: Opinionated, Professionalism. Bonds: In love, Rich, Adventurer. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 103 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 pp. Black opal (500 gp). Fiery yellow corundum (500 gp). Bloodstone (60 gp). Fiery yellow corundum (500 gp). Freshwater pearl (16 gp). 1 Medium magic item.
Patrick Heiser, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Doctor business at a young age. His childhood dream was to be a Brewer, but he was a colossal failure. He left for the east, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and to be a brewer again
Ideals: Philantrophist. Flaws: Secretive, PTSD. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Golden yellow topaz (600 gp). Silver pearl (40 gp). White pearl (40 gp).
Chem Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His silver hair is smooth and relatively long. He has several tiny amber earrings on each ear.
Personality: Chem wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 800 gp. Sard (20 gp).
Hadarai Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He wears a colorful flower in his golden hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Joker, Athletic. Flaws: Addict. Bonds: Attractive, Military. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 10 pp.
Sumnes Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has a large tan mantle and cape that has been intricately interwoven into her blue robe. Her black hair is wavy and long. She is baby faced.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She uses divination through singing.
History: The child of a Engraver, who enjoyed hunting, Sumnes was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Cynical. Bonds: Nature, Enemies. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2700 sp. 1 Half-Plate. 1 Half-Plate.
Nurkara Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her skin is fair and her fingers are delicate and long. She wears her brown hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is very quiet and rarely speaks above a whisper. She is able to fit into much smaller and tighter spaces than normal.
History: She comes from a rich northern family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1800 sp. Moss agate (12 gp). 7 Acid flasks.
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