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NPC Generator

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Advanced [show]


Ahinar Horineth, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is slicked back into a classic pompadour. Her green eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She comes from a rich western family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is greedy; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic. Flaws: Depressed. Bonds: Slave, Rich. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Ahinar Horineth, Female Elf Sorcerer 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Merihim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his club always slung over his shoulder. His hair is cut close to his head. His eyes are likewise black. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Bounty Hunter profession.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Bounty Hunter again; and to reunite with his absent mother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Merihim Ennui, Male Tiefling Cleric 5
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 15 (+2)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 20 pp. Jade (110 gp). Azurite (6 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Adrex Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His crest, while still mostly copper, has prominent grey streaks. His eyes are a pleasant red.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Criminal record, Job. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Adrex Vangdondalor, Male Dragonborn Adept 18
Medium (6'2") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 9
Hit Points 83 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +10, Nature +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +10 / 5d6+4, Ranged +5 / 5d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433

Possessions: 800 pp. Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1700 gp). Embroidered and bejeweled glove (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs


Raam Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black top hat and black clothes. His long silver hair is drawn into a two foot long braid. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and money/treasure

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Rich, Family, Enemies. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Raam Tranquil, Male Tiefling Aristocrat 8
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5

Possessions: 80 pp. Violet garnet (500 gp). Banded agate (11 gp). Bloodstone (40 gp). Violet garnet (500 gp).


Social Check DCs


Kansif Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized jet on her left hand. Her golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Kansif hails from a village terrorized by illithids. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kansif fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids; and elven compassion

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Rich, Enemies. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Kansif Yeardley, Female Half-Orc Paladin 3
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 18000 cp.


Social Check DCs


Elama Netyoive, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tan armored body suit, with a simple yellow line shooting up and back down, and is pretty ugly. She wears her blonde hair up in a very large beehive style do. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Ugly, Terse, Shy. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Elama Netyoive, Female Elf Sorcerer 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Lavinia Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white, dusty cloak, and she perpetually has her club ready. She wears a broad hat to cover her moderate length red hair. This brown eyed northerner is not easily forgotten.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Shipwright, and she later adopted a second daughter.

Motivation: Wants a kiss; and she's in love

Ideals: Fighting, Optimist. Bonds: Job, Immigrant, Family, Has a crush. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Lavinia Goldfound, Female Halfling Druid 14
Small (2'9") Halfling, Neutral Good (CR 14)
Armor Class 15
Hit Points 91 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kallista Love, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears black cloth garments or leather armor. She has moderate length blue hair. She has black eyes and a black hat with a green feather.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kallista took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She inherited the family business which she has now maintained for 13 years.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Philantrophist. Flaws: Racist, Insane. Bonds: Nature, Job. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Kallista Love, Female Tiefling Bard 8
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 14 (+2)18 (+4)
Skills Athletics +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 30 pp.


Social Check DCs


Agatha Camden, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are a pleasant amber.

Personality: She will rave to anyone who will listen. She feeds upon the attention of others.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Wizard school at a young age so that she could practice her necromantic talents. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and balancing her hectic life and new sage responsibilities is difficult

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Poor, Attractive, Job. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Agatha Camden, Female Human Wizard 10
Medium (5'2") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Performance +6, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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