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NPC Generator

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Advanced [show]


Dayereth Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many white ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying white hair a little too much giving a sharp white color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Attractive, Military, Nature. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Dayereth Dalanthan, Male Elf Aristocrat 7
Medium (4'10") Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)8 (-1) 14 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Veit Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He wears his red hair up. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Veit Bloodkith, Male Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Lucan Liadon, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue leather gloves, a blue jacket, and tight pants. His hair is long and silver with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and doesn't want to be a ruler and was forced into it by his family

Ideals: Artistic. Flaws: Shy. Bonds: Family, Mentor, Slave. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Lucan Liadon, Male Elf Aristocrat 7
Medium (4'7") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1000 sp. Rich purple corundum (400 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop fur cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a criminal king-pin and mafia family Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Ethereal Of Ale, Female Tabaxi Barbarian 9
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 83 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 50 pp. Sapphire pendant on gold chain (2900 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Lerissa Rise, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears green trousers with pastel and brown striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, she prefers to meditate than take action. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. Being a Carter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined. Bonds: Slave, Rich, Criminal record, Religious. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Lerissa Rise, Female Tiefling Adept 4
Medium (4'11") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Average lock. 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Greeba Appleton, Female Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: Greeba speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is harsh and unforgiving.

History: She served in the navy to pay for her family's outstanding loans. Her father was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Greeba and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Marshal

Voice: German accent

Attributes [hide]

Greeba Appleton, Female Half-Orc Monk 1
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 5 (-3)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +0, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4

Possessions: 110 gp.


Social Check DCs


Juliana Altham, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown costume with the symbols of magic on her torso. She is bald on top and has large blonde tufts of hair around her ears. Her brown eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Juliana reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Juliana Altham, Female Human Paladin 9
Medium (5'0") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Gresham, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fancy brown dress. She has slicked back black hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Ahlyssa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: When she was but 3 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahlyssa took refuge in the large cave and found the beat up sword and armor she uses now. After a long history of fighting, Ahlyssa and her spouse have recently divorced.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and doesn't want to be a animal trainer and was forced into it by her family

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Nature, Adventurer. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Ahlyssa Gresham, Female Human Fighter 2
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Arannis Nailo, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Arannis Nailo, Male Elf Warlock 6
Medium (5'3") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50 pp. Chrysoberyl (110 gp). Obsidian (15 gp). Jasper (40 gp).


Social Check DCs

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